Altogether, this is a solid, competently executed puzzle platformer. It is a little uneven, though- for the first few worlds, I thought it was a little more special than that. The level design of most of the game is interesting, with Kirby-esque main paths that are easy to read, but optional paths that bring more difficult twists or a need to explore. It managed to split the difference pretty well between Kirby and Celeste for a couple hours. But that gets flattened out in the last worlds, which give way to more standard, difficult, precision puzzle platforming both on and off the path. The game's writing is also a little overly impressed with its own cleverness, and I'm left nonplussed at the decision to split the endings into a "downbeat" one for completion and an "upbeat" one that's locked behind otherwise optional collectibles. As much as the game owes a lot to Celeste as an influence, it missed some of its most important design lessons in how to handle noncritical paths and objects.

Reviewed on Nov 01, 2022


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