Man, these Ace Combat games are pretty good...

A little bit of storyline with some pretty fun-to-play jet fighting? I'm up for it!

The graphics are pretty solid, player interface is very nice, sound is superb, storyline is kinda sweet, and generally it's a good game, doing a lot with the limitations of the PS2. However, the gameplay and physics are the star attraction to the whole series of Ace Combat games. They're enough to feel realistic while still being accessible to regular non-fighter-pilot folks. Flying around and shooting rockets when you hear the lock sound is awesome. Blasting ground targets is even satisfying. I'm surprised the US Airplane Dudes didn't license the engine and make it a recruiting game or something, honestly. I'm glad they didn't and the fantasy world you play in only uses real weapons and planes instead of real targets. That keeps the game generally enjoyable and worth a second look.

Good job Mobius 1!

Review from thedonproject.com

"I'm not touching youuuuuu, I'm not touching yooooouuuuu!"

I bet the zombies in this zombie game are pissed. As an older brother, I've definitely played the "I'm not touching you" game and watched younger siblings turn apoplectic. I bet if they were trapped in a futuristic prison on a cold-ass moon of Jupiter and had some action bro walking around taunting them all day they would definitely mutate into zombie-like creatures and slowly try to murder that bro.

And I mean slowly.

The combat in this game is infuriatingly slow. And most of the actions are running away or dodging left and right. Running is slow, dodging is in slow-motion, walking is slow... everything is slow except your death. Well, the animation of it is entirely too long sometimes, but dying happens pretty quick if you make a mistake or are learning the patterns of a new zombied up thing. It's sort of rogue-like if you're not great at games, and some of the respawn areas can put you pretty far back in fighting an array of monsters or in the middle of a fight. (If you die on the end boss, for example. Which you will.)

The story is a fine sci-fi/horror thing, the graphics are quite pretty, and the sound is good. You can mix up Control-like telekinesis, melee, dodging, and shooting, but it all just feels so tedious! On top of the molasses-drenched pace, none of the attack options seem to do that much different of a thing? In other complaints, I'm not a big horror game or movie fan, so was a bit annoyed at how the game relied on pretty standard tropes like jump scares, lots of blood, and "hey what's that in the shadows?" gags. I might have gotten a bit scared a couple times, though. Essentially, if you can stomach the combat choices, it is a good enough game to play, but man those combat choices are a pretty solid drawback.

"Stop hitting yourself!"

Review from thedonproject.com

Yeah, yeah, dysentery or whatever.

Everyone's favorite buffalo-murdering game about westward expansion. I mean it leaves a lot of the violence out that went along with the colonization of the U.S., but it was written by white folks, so what do you expect? There's also a question about what exactly you learned from the game...

As a game, though, it was sufficiently accessible and complex for even a single-digit aged youth like myself to get into. I vaguely remember the first time I had enough time in the lab to raft down the Columbia river and win. I definitely remember murdering excessive amounts of buffalo without worrying about the longevity of the species, just like colonizers did!

But that's really the question that bothers me about this game, what did kids learn?

They learned about RNG, for sure!

Review from thedonproject.com

Hades-lite roguelike does the genre proud.

COTDG is a solid roguelike with speedy gameplay and enough variation to keep you interested. It is challenging, so you die a lot if you're not good, just like with all roguelikes, but you usually get a solid run in before you run out of the pixels in the red meter. The graphics are fantastic and everything looks and sounds wonderful. There are a ton of different weapon and bonus combinations to keep each run feeling somewhat fresh, and unlocking further levels and power ups provides a bit of a goal to achieve.

I haven't progressed too far in the game because I die a lot due to lack of skill. It's still a good time to power it up every once in a while, though. I do wish there was more of a story other than "You were looking for treasure, now you're stuck in this dungeon purgatory". Honestly, that is where Hades excels compared to Curse Of The Dead Gods. Hades has more character and flair, whereas COTDG is solid if a bit unspectacular.

If you're looking for an action-filled game to play for about 30 minutes or so, you don't mind some setbacks, and you can't afford Hades, this is the one for you.

Review from thedonproject.com

Cowabunga, dude!

All of the joys of a classic Double-Dragon style beat 'em up action 2-D side scrolling romp without all of the auction site trolling for a console from the 90s. Is it a complex story line? No. Is it a technical revolution in any sort of way? Not really. Is it a solid nostalgia-filled, button-mashing couple hours of entertainment? Yes. 100 times yes. Old folks who grew up with the cartoons and many similar games in our youth will be transported back to a time when our back didn't hurt when we woke up in the morning. We might even order a pizza and invite a few (six?) fellow olds over to enjoy lactose intolerance and level bosses together.

Now that my partner and I have couch co-oped through the story and leveled up a couple characters, I can pronounce this game as pretty good. I don't think I'll have the same nostalgia for this as I do for the original NES game and will probably not head back for more play time, but it was fun while it lasted. There are definitely a couple small things to pick on, like the tutorial being "Here's the moves, hope you remember, old man" and the pacing of a couple cutscenes being too slow, but overall this is a well-crafted tribute to a time gone by.

Partaaaaaaaaay!

Review from thedonproject.com