90 reviews liked by duppy


This is honestly one of the most nothing games i've ever played and here are my thoughts on the game.

Graphics - 4/10
Nothing inherently wrong with this games graphics but man do they just look generic as hell and have no uniqueness to it. Some of the textures look pretty shit as well in some of the levels however they weren't so bad that I wanted to stop playing

Gameplay 3/10
Gameplay starts of fun but when you have played more than about 30 mins its just repeated button mashing with no unique combos or anything so it gets extremely tedious in the late game and towards the end I wasn't enjoying the gameplay so I wasn't to impressed

Story - 2/10
Honestly I couldn't even explain what the story of this game was as there was absolutely nothing to explain it just a hell of a lot of talking in missions with bosses that made absolutely no sense or why they are here or why they are trying to attack us so honestly the story is the worst part of this game so don't go into this expecting a good story

Performance - 2/10
I played this on the series x and this is x/s optimised so it wasn't a Xbox one version or anything and when I say this game runs like total shit. It was fine in the start of the game but about halfway through basically every game I was having major frame drops and this game really isn't graphically intense so I have no idea why it runs so shit. Cant comment on other platforms but definitely don't play the xbox version

Music - 5/10
Honestly the music was probably my favourite part of this game although its not really saying much. It does have some really good instrumentals in it however it also has some very strange ones that don't fit the atmosphere of the missions however the music in this game definitely wasn't bad, not something id listen to outside of the game but nice to listen in game.

Overall - 4/10
the game started well for me but a mix of a non existent story and shit performance just made me wanna get the game over and done with so I can go and finish something else. If you're not atleast a slight fan of gundam don't play this game

I fucking hate summer, shitty season.

Gunvolt 2 elevates the previous title by not only introducing 2 playable characters this time around but by having their playstyles be impressively different. Gunvolt retaining his gameplay style from the previous title, the new playable character, Copen, has a hastier gameplay style with flight that allows crossing similar paths overall game design remain fresh.

The quality of life they have brought into the title such as being able to take 3 hits before losing all your kudos is a fantastic change that makes getting hit a lot less frustrating and builds your confidence more as you take on the groups of enemies that's placements within the level design is a lot better than the first game.

What drew me in with this title especially is the step up in the narrative, gunvolt 1 had a straightforward story that was still enjoyable, but the sequel allows itself to bloom into a fascinating universe where I can't wait to see what the 3rd game has in store for me.

Lightning is an S tier ability!!!!!!!!

Azure Striker Gunvolt introduces enjoyable levels that become an art of mastery when you replay them for specific challenge bonuses and an enticing second ending. This can be shown in aspects such as ambushes where you can end them with haste by destroying sirens or if you want to take a more slow approach you can take on the waves of enemies as they come.

The boss fights in the title are enjoyable, having their own unique movesets. This is great enough for this style of game to have some unique boss movesets but the game goes the extra mile by allowing Gunvolts ability to interact with certain aspects such as repelling drill-based attacks. However, the only problem I find with them lies in the reuse of these bosses throughout the game which can become quite stale when they don't bring anything new.

This is not all Gunvolt provides, it introduces very interesting mechanics such as a cheat death that links itself to lore in a manner that feels natural for it to be there and when it activates in dangerous situations you can't help but feel amped up to deal some serious damage.

Overall I enjoyed this title and I'm excited to jump into the second one.

Walks the line of the perfect bad-fun ratio. Garfield Kart is worth every penny (of the £1.29 I paid, that is) for about an hour of slapstick fun with a friend. This game is by no means polished but I'd argue that the level of jank actually enhances the fun factor significantly if you're not taking it too seriously.

get pied on

The Nirvana Initiative brings another fascinating tale in the Somnium files franchise, with amazing twists that leave you anticipating what will happen next. The new characters introduced are just as interesting as the previous ones, with the goofy quirks that they bring to the table and by having two protagonists it allows the story to come together.

Honestly, this is an excellent experience that if you are a fan of the first game, will have you hooked in a heartbeat.

I played Virtua Fighter 2 through the Yakuza franchise many a time and I have to say, play it enough times and you realise how annoying this game can be, the AI most definitely cheats as is tradition for these arcade fighters but this one is easier to cheese.

It's still a game that I can appreciate in ways, especially when you fight a friend but I think Street Fighter 2 is better.

This review contains spoilers

Thank you Infinite Wealth

Like A Dragon continues its turn-based RPG approach with its current primary protagonist Ichiban and proceeds to evolve it in every way. The improvements of the job system, changing up some exclusive jobs to make them more aligned with the combat changes, such as showing markers for AOE attacks that show what area they cover, allowing you to move around in the field to align these attacks to make them pull in as many enemies at once. This allows characters like Nanba's exclusive job to be reworked to be more directly AOE focused because you don't have to sit there waiting for the enemies to bundle up to try pull them into 1 big fireball and instead can utilise the movement circle to try position him yourself and know how much coverage you have. This change alone could have been fine as an improvement but they proceeded to go the extra mile by adding new mechanics to the battles that really enhanced the experience such as knock back attacks, grapple attacks to break guards, combo attacks with your allies. This is perfect because it supports the use of normal attacks further because you can knockback lighter enemies into allies while also restoring MP a new feature that appears in this game. But what I was mostly incredibly impressed about this title is how they took the character of kiryu and translated him into an turned-based RPG setting smoothly, the mechanic of being able to break the turned based nature for a short time and it become a watered down brawler game was incredible to see but the thing I found the most exciting was how they allowed him to switch between 3 styles, rush, brawler and beast. Each with their own strengths and unique interactions that the player can utilise whenever its kiryu's turn in battle, it fits into the gameplay system perfectly with beast being able to combat the guard system and rush including more attacks, it was really sweet to see.

That's enough about the combat because in typical RGG fashion they create an abundance of side content that is incredibly charming and hooks you into its world once more and many of them including their own little bits of fun gameplay to go with it, whether that's running across the street dodging oncoming traffic as a stunt double or once again facing off with a giant roomba this game delivers in its wackiness while also bringing Hawaii, a brand new never before seen area in the franchise to life. Farming dungeons becomes more enjoyable because of the precedurely generated rooms making random layouts every time you enter with different enemies in each room makes it less samey as you grind for exp.

Personally I really loved this story, especially near the end of it, they continue to write Ichiban as an incredible protagonist and I continue to be excited to see where his next story will take him and the characters he will take into the fold, because Tomizawa and Chitose were incredible new party members that I would love to see more of.

Kiryu's story I was very worried about going into this title but all those doubts quickly faded away the further the game went on, the way he has to learn to find balance within himself by becoming more open to live for himself was incredible. I also think his own personal set of side content in particular was really touching the soul and was sweet to experience as a fan of this series.

Overall I think Infinite Wealth is a fantastic step forward for the franchise and a huge one as well, the fact they were able to improve the previous game not slightly but majorly gives me hope the next title will do the same.

The art style of this game is what caught my attention and made me pick it up. It's a very short game, but I enjoyed learning about the protagonist, despite some corny writing moments here and there. It has a solid use of sound design and uses an interesting combination of animation pixel art. As for the pixel art, it's absolutely stellar, both in aesthetic and detail. Playing through this game was thoroughly enjoyable just to see the various artworks, the story was passable and captured my interest enough during the short play through but nothing to write home about.

Mr Salieri sends his regards.

Mafia 2 in my opinion is the perfect sequel to the 1st game and comes out as a better game at the end of it. The story is somehow better, with two great likeable characters in Joe and Vito and a narrative that takes you on an emotional journey full of great missions and enjoyable characters.

When it comes to the setting in Mafia 2, as soon as you take the first car ride through Empire Bay you can see how perfect the devs have got that 1940s America vibe. The streets are busy, the shops and billboards all have that oldies aesthetic and the radio station plays some great 40s classics that really help drive that atmosphere home. Its also really nice to see that the environment changes depending what era you're in, as the game takes place in both the 40s and the 50s. The car models change, the music changes and so does the city around you. Little things like that really help immerse you.

So if the environment is perfect for the setting, what about the characters? Everybody you meet in this game is exactly what you'd expect an Italian-American mobster to be. As for the main character Vito Scaletta, wow what a character, and the same goes for his partner in crime Joe Barbaro who has some of the funniest one-liners in the game. 2K really hit the nail on the head with their character writing again.

The gameplay in Mafia 2 is such an improvement on the first (even compared to the remake), with shooting and driving feeling a lot more smoother and less frustrating to work your way around. There were also less times I found myself getting annoyed with a mission. In Mafia 1, there are quite a few missions that have you tearing your hair out but this one didn't really do that for me, with my time playing being a lot more enjoyable on this title. It's definitely still very simplistic and could maybe benefit from some more unique missions, but that's what you get with these sort of games

The story of this game is stellar. The best in the Mafia series and I hope if there is a 4th game, that they take a lot of inspiration from this one. There are a lot more unforgettable moments in this game that had me laughing, crying or just happy as hell. As mentioned earlier, Joe and Vito really make this narrative shine, bringing the magic to those scenes while you're playing.

Something I would like to point out though, is that if you are going to play this game, I would suggest going for the classic edition. Unfortunately this port has a lot of audio and visual glitches that happen throughout the game. The devs haven't fixed them since the Mafia bundle dropped so I doubt they are going to do anything anytime soon

Bugs aside though, I really did love this game and would highly recommend checking it out. It's just a shame everything goes downhill from this title

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