Log Status

Played

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

2 days

Last played

April 13, 2024

First played

June 25, 2021

Platforms Played

DISPLAY


What surprised me about this game is how considerate it is. Between meal tips, detailed stretch demonstrations, feedbacks and bits of advice, it has little touches that ask you what you think of the difficulty or how you're feeling in general, considers your surroundings and lots of other minute variables. When you have to get up or change positions, it reminds you not to rush. It will check your pulse, tell you how you're doing, and when it thinks you might be tired, asks you to consider if you want to stop now, or when you might want to stop and take a break, creating a supra-cognizance and to allow the player to reconsider and evaluate their own personal goals.

It feels very much like a personal trainer in the form of a game. The way the ring peripheral is used is also very smart with the game and level design. It's all very simple, but very effective at feeling like a game rather than a haphazard mishmash of conflicting goals between personal fitness and play. It allows for the fitness goals to dictate the mechanics and the player's personal goals to modulate the details of the game through a flexible rpg system.

I embrace and welcome the ludic future, a true extension of the ludic past. More gamification of lifestyle and personal or experiential expression, less gamification to maximize profit incentive and user retention.