Omori 2020

Log Status

Abandoned

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

1 day

Last played

September 8, 2022

Platforms Played

DISPLAY


this is a sentiment that has been echoed by many other people on this website, but omori and its fanbase are exactly what people thought undertale and its fanbase were like in 2015.

i think ultimately, omori's commodification and desire for marketability with a subject as touchy as childhood trauma and mental illness for the sake of making a shoddy attempt at replicating early rpg maker titles turns omori from a 5/10 mediocre horror rpg to one of my least favorite pieces of media.
you spend a good chunk in the game in a frustratingly obnoxious trauma induced headspace with a woobified cast that ultimately has no depth, and the other half in the real world which is barely much better, all of which to set up badly done, laughable horror while still making these sensitive subjects digestible to people who would otherwise be put off by them. the whole game feels like it was designed to sell merchandise of these uwu so sad teenagers and i wouldn't be surprised if that was 100% the intention with making this game, as the entire experience is deeply shallow.
if you want an actually nuanced depiction of childhood trauma and mental illness that doesn't try to make a dark and troubling topic marketable for teenagers, read oyasumi punpun.

i already made a review of omori that i will be keeping up since they were my thoughts when i had initially played the game, i just wanted to give my thoughts about the game now that i've sat on my experience with it for a few months.

terribly boring game that seems to think it's more interesting than it really is despite how little new it actually does. the overarching story and its concepts i can understand being sad and tragic but there just isnt much substance to it. most other negative reviews on this site encapsulate how i feel about it in a way i dont really care enough to articulate.
i slept on my thoughts and i think i can understand liking omori if you dont play many jrpgs or dont consume media with similar themes/subjects/executions. the main issue i have is that the game is derivative while trying to present things in a way that feels like its trying to be palatable to a wider audience, and after experiencing so much media that does what omori does in ways i enjoy so much more without the backdrop of shallow rpg mechanics and halfbaked horror behind it i just cant bring myself to find any sort of enjoyment in omori

these things omori does are derived from some of the most special things to me, and experiences that i am familiar with on a level that omori won't ever let you have, because it's too busy being palatable for teenagers on the internet to handle things as raw and uncomfortably as they should be without shoehorning poorly done horror.
the game doing a face turn from being about grief and loneliness and what that can do to someone into making the main character an utterly awful person who did something genuinely evil for the sake of a stupid twist is so irritating. just read oyasumi punpun and chi no wadachi or something theyre way better

...also every time you see a bad take on this website you will 99% of the time either see this stupid kid or Joker from persona 5 staring at you on the person's profile