A board game that relies far too heavily on RNG.

You never feel in control of your fate because you either get everything you need, or nothing and just had no chance whatsoever at winning.

And woe befalls whoever decides to try multiplayer where you will inevitably face a team of 3 and just be a constant casualty to their infighting.

A game that after all these years still feels like a disappointment.

Sure you can fight across an entire solar system, or even a galaxy, but against the computer everything feels the same. Always fighting on tiny barren planetoids. And unless you really want to be dumb using the same strategy. (hey building artillery guns from orbit in straight lines towards enemy positions just works!)

Even as they were designing the spiritual successor to Total Annihilation and Supreme Commander, the team behind this game didn't seem to understand the factor that terrain plays in a strategy game. The procedural maps are all just open, there's no bottleneck or tactical advantage outside of building in the obvious place, which is also where you start. Then you just swarm the enemy.

Maybe it's different if you play against humans competitively.

Something of a cross between a RTS and a puzzle game.

Definitely a fun mechanic to fight against an ocean of slime using mostly small turrets.

What may have been perfectly acceptable game play choices in 2008 when the game was made really have not aged well... As well as the actual game not aging well as the interface now has a tendency to disappear now.

Who the heck has A and D for turning! And no way to strafe!

Not as good as you might remember, but at least it has the ability to loot the area around you.

(Forgot to comment to say there are only like 3 town NPC models that are constantly reused)

Do you like spelunking?

Do you like orienteering?

Do you like chores?

Then boy do I have a game for you.

A space adventure game where the real puzzle is 3d navigation with bad maps.

This review contains spoilers

A wonderful automation puzzle solving game with a great ascetic!

Which happens to contain the single greatest jump scare I have ever seen, which actually made me quit the game as it was so effective...

And It was just a little flying camera that spawned in on one map and followed me around making me actually question whether someone was watching my gameplay or not. (I know it doesn't sound like much, but man is it memorable)

A game that made decisions...

A lot of the problems feel like they came from spending time swapping the crytek engine of Mechwarrior Online to Unreal so they could make more money on the epic store.

Which meant they didn't spend time on the actual game.

Some of the most awful interfaces and menus I've seen in a decade, especially compared with the interface of Harbrained Schemes Battletech game which used so many of the same assets as this one.

So many of the stock mechs are absolutely useless, and because of the super restricted modification system, they can not be made usable.

And the less said about the in person mech bay the better. I don't need a 3d move around map to talk to 2 people. Who I'm only forced to talk to after specific story missions to allow me to progress.

Without lore to force certain mech choices, you have to choose what actually works in battle. And unfortunately as this game tries to stick with canon load outs, that means no much.

Oh sure, you can reconfigure your mechs to be walking death machines that actually work (or really just marauders and Atlas IIs), but because of the games modification system, you will just take the mechs with the good quirks from the DLCs and ignore every other thing you find.

The story is fine, and all that's needed for your stompy walking tank game. But the universe feels shallow, as there are just too few interesting ways to bling out your mechs. But fortunately there is an insane amount of mods to make is just as in depth as you actually want.

A game that is burdened by excessively costly DLC, If I hadn't been playing since the beginning there's no way I could have been convinced to buy what is a total purchase of $200.

For most of the game, you are either trying to figure out what broke your economy, or just waiting for something to break your economy.

A decent enough game, but still with major flaws despite 5 years of patches and upgrades.