It’s kind of just a bunch of mazes in isometric 3D? The instruction manual has some story justification for why Sonic moves so slow (Eggy tricked him into wearing some shoes that slow him down and he needs to collect all the Chaos Emeralds to break free of them? Yeah, idk.) Guessing the slowness is actually just because of the isometric perspective, because Sonic 3D blast is also slow as heck for a Sonic game.

So, yeah. This isn’t great. The levels and gameplay are repetitive as fuck, and not particularly rewarding. Other than Sonic Eraser, which barely even counts as a Sonic game, this is pretty easily the worst game I’ve played so far in this project.

I guess the only real positive thing I can say is that it apparently served as an inspiration for the drastically superior aforementioned Sonic 3D Blast? Not that that’s one of the best Sonic games of all time or anything, but it’s at least pretty decent, which this is... not.

You guys it has been SO LONG since I’ve been able to play the Sega Saturn version of Sonic 3D Blast!! I’ve played the Genesis version a BUNCH of times because it’s readily available in all kinds of compilations of classic Sonic games, but the clearly superior Saturn version hasn’t gotten any rerelease love for whatever reason! And I had heard that porting Saturn games was super difficult and usually unsatisfying (laggy input, sound issues, etc), but my fiancx decided to give it a try and found an emulator that worked so well!! So I was finally able to replay this game! I cannot tell you how excited I was! The last time I played it was literally on a Sega Saturn! So that should give you an idea of how long it’s been.

So, aside from the obvious drastically better graphics and soundtrack (though those really can’t be overstated!), the biggest difference in the Saturn version is the special stages. These are fully rendered 3D versions of the Sonic 2 special stages, the half-pipe ones. They throw in things like winding twists and spirals, jumps onto raised platforms, boosters... tl;dr they RULE! Especially once you get to the last few with their TRANSPARENT FLOORS??? One of which is in the sky, the other of which is IN SPACE??? Seriously, these things blew my mind as a kid!!

Speaking of the special stages, I’m not sure why Knuckles and I are just kinda hanging out to take Sonic to the Special Stages? Wouldn’t we be helping more than that? I know it’s just a gameplay mechanic thing, and I am glad the game gave us something to do, but idk, it just doesn’t sit right with me!

Anyway, as much as I love this game this is another one that doesn’t really give me strong kinfeels and where there isn’t much story to dig into, so let’s just talk about all the zones in paragraph form rather than in longer separate sections..

Green Grove Zone is your typical Green Hill-esque starting zone, it’s a pretty great introduction to the game’s mechanics and a nice, familiar setting to have to start out with. It gives you a very forgiving introduction to the pattern of the gameplay. Those mechanics being you bash five Badniks per area and deposit the rescued Flickies into the Goal Ring to proceed to the next segment of the zone (usually there are around three of those segments). Not too bad! The boss for this zone is a pretty appropriately simple boss to start out with, basically just trying to drop a big spike ball on Sonic. It’s a good introduction to what a boss can look like in 3D!

As is often the case with classic Sonic games (which this is adjacent to if not outright a member of), the second zone is where the game starts to mix things up a little! Rusty Ruins Zone has all kinds of ancient-looking traps befitting the setting, and there are a lot of segments that Sonic has to navigate while in a pirouette-like spin that help him smash through some obstacles but makes it really tricky to move and especially to get past traps! It’s a pretty neat challenge to face early on in the game. The boss for this one is a Sandopolis-esque boss where Robotnik takes over an ancient statue and uses it to attack Sonic. I noticed that the Genesis version was actually drastically easier to defeat for whatever reason, possibly something to do with the controls or more complicated visuals? Regardless, still a pretty decent concept for a boss.

Spring Stadium Zone is next, and I gotta admit, these are the kind of zones that I just usually don’t find especially inspiring. The whole casino/carnival/etc theme is just not my favorite. I’m not saying they’re bad or anything, I just find them pretty consistently hitting that level of, “Yeah, they’re fine.” I don’t often find myself being overly impressed with them. And that was the case here, too. The boss is at least alright in this one. Usually it’s something overly complicated but here he’s just trying to crush you with rapidly-moving robot hands. Nice and simple. Not a lot to write home about, though.

Things improve in a hurry with Diamond Dust Zone, and wow, Sonic games pretty much always knock ice levels out of the park, and this is no exception. It’s one of the best zones in the game gameplay-wise, integrating all kinds of obstacles and Badniks that make all kinds of sense for the setting, and the soundtrack (especially the Saturn version) just RULES. A very moody zone that was one of the foremost in my mind when I reminisced about this game. And the boss for this is pretty terrific, too, it’s basically just the Egg-O-Matic dropping exploding snowmen and surrounded by a moving ring of freezing gas pods. Look, they just really nailed this one!

Speaking of settings this series always nails, next is a volcano setting, and HECK YEAH this zone rules. Having these two zones back to back is kind of just unfair to the rest of the game. The soundtrack in the Saturn version is incredible, and the theming is again just pitch perfect. The only downside is the boss here is just not all that inspiring? I really think they could’ve done better with it. But otherwise, they really knocked it out of the park with this zone.

Gene Gadget Zone gets us into Robotnik’s base a bit, and it does a pretty admirable job. I do feel like there’s one Flicky that’s hard to find in a way that’s kind of frustrating more than challenging (that distinction is one I’ll revisit later), but on the whole I like what this zone throws at you. Electric zappy floors, turrets, transport tubes, fans... there are some obstacles that I don’t love (the inclines with the moving platforms), but on the whole this isn’t bad. Not the best thing the game throws at you by any stretch of the imagination, but not half bad. And the boss is a conveyor belt boss, which I think I’ve mentioned is a concept I’m a pretty big fan of! It just makes a lot of sense, and it’s a little surprising it doesn’t pop up more often.

The last proper zone is Panic Puppet Zone, and it’s quite a bit different than what came before! In Act 1. rather than rescuing Flickies from Badniks, you rescue Flickies from prison tubes that haven’t been roboticized yet! And there’s only five total, but they take a while to find because the single segment of the act is much longer and more complicated, fully justifying itself as an entire act by itself. Act 2 doesn’t have any Flickies at all! Just a ton of things trying to kill you. And you just have to fight your way through the act to get to the boss! There aren’t that many rings, and it’s genuinely tough! A refreshing change of pace for the game, and a genuinely impressive one at that. All of it leading to Sonic penetrating the very inner sanctum of Robotnik’s base in a giant Robotnik statue. (I gotta give him one thing: dude is consistent.)

The boss for this one is pretty great! (Which is good, because he’s the final boss if you haven’t collected all the Chaos Emeralds). There are three different phases of this boss fight, all taking place in a very cramped area with Robotnik in the center inside an impenetrable tube. The first phase sees him deploy arms that try to crush you, the second part uses flamethrowers, and the third shoots bouncing balls of energy that you have to avoid. It’s not the trickiest boss once you get used to its pattern, but it’s still pretty impressive and makes a satisfying final boss if you haven’t collected all the Emeralds.

If you have collected all the Emeralds, you proceed to the rather straightforwardly named last “zone” (it’s just a boss fight, like Final Zone in Sonic 1): The Final Fight. While this is hardly the most impressive final boss of the series, it’s a pretty fitting one for Sonic 3D Blast specifically. What we have here is a five-stage fight against a giant egg-shaped robot/ship/thingy with Robotnik’s face on it because of course it has Robotnik’s face on it. He can’t not. Anyway, it has five different attachments that you have to rotate through twice to defeat him: hands that shoot lasers at you, a flamethrower, hands that crush you, missile launchers, and a gun that shoots bouncing ball projectiles. None of them are super hard or anything, but it still feels like an appropriately epic showdown and it’s a pretty good culmination of everything you’ve faced up until this point.

So, yeah! That’s Sonic 3D Blast! It was a blast (... I’m not sorry) to finally play the Saturn version again after all these years, and I also played the Genesis version for comparison’s sake, so yeah. Can confidently say there’s not really anything to recommend in the Genesis version over the Saturn version. Just play the Saturn version if you can!

I guess a complaint could be made that for the most part the game is super easy, but I only really find that annoying if it’s repetitive and I don’t think this is! I think there’s enough variety to keep things interesting even if it’s not the most challenging thing in the world. My only real complaint is that some of the obstacles are more frustrating than they are challenging, but that’s honestly pretty understandable given how early this was in 3D gaming? There were a lot of growing pains that had to happen. And there’s really no shame in that, when it gets right down to it.

This game--especially the Saturn version--really hasn’t lost its charm. I’m not about to put it in the upper tier of Sonic games, but it was well worth my time to revisit it. And it’s always gonna hold a soft spot in my heart for the possibilities this era of gaming opened up for me, even if I started out with the “wrong” system. I loved my Saturn even if I didn’t have very many games for it. It’s nice to reclaim this part of my childhood now.

So, yeah! Let’s rank some stuff! I’ll rank both versions of the soundtrack, but for the zones I’ll just rank the 32-bit versions because they’re far and away the best and the 16-bit zones aren’t really different enough to warrant separate entries. I will rank both soundtracks, though, because they’re super different.

Zones
1. Diamond Dust Zone (A-Rank)
2. Volcano Valley Zone (A-Rank)
3. Panic Puppet Zone (A-Rank)
4. Green Grove Zone (B-Rank)
5. Rusty Ruins Zone (B-Rank)
6. Gene Gadget Zone (B-Rank)
7. Spring Stadium Zone (C-Rank)

Bosses
1. Panic Puppet Zone (B-Rank)
2. The Final Fight (B-Rank)
3. Diamond Dust Zone (B-Rank)
4. Green Grove Zone (B-Rank)
5. Gene Gadget Zone (B-Rank)
6. Rusty Ruins Zone (C-Rank)
7. Spring Stadium Zone (C-Rank)
8. Volcano Valley Zone (C-Rank)

Soundtrack
Volcano Valley Zone Act 1, 32-bit (S-Rank)
Volcano Valley Zone Act 2, 32-bit (S-Rank)
Diamond Dust Zone, Act 2, 32-bit (S-Rank)
Diamond Dust Zone, Act 1, 32-bit (S-Rank)
Panic Puppet Zone Act 1, 16-bit (S-Rank)
Volcano Valley Zone Act 1, 16-bit (A-Rank)
Volcano Valley Zone Act 2, 16-bit (A-Rank)
Boss 2, 16-bit (A-Rank)
Boss, 32-bit (A-Rank)
Panic Puppet Zone Act 1, 32-bit (A-Rank)
Panic Puppet Zone Act 1, 32-bit (A-Rank)
Green Grove Zone Act 1, 32-bit (A-Rank)
Rusty Ruins Zone Act 2, 32-bit (A-Rank)
Rusty Ruins Zone Act 1, 32-bit (A-Rank)
Green Grove Zone Act 2, 32-bit (A-Rank)
Panic Puppet Zone Act 2, 16-bit (A-Rank)
Gene Gadget Zone Act 2, 32-bit (A-Rank)
Gene Gadget Zone Act 1, 16-bit (A-Rank)
Gene Gadget Zone Act 2, 16-bit (A-Rank)
Diamond Dust Zone Act 1, 16-bit (B-Rank)
Diamond Dust Zone Act 2, 16-bit (B-Rank)
Gene Gadget Zone Act 1, 32-bit (B-Rank)
Rusty Ruins Zone Act 2, 16-bit (B-Rank)
Rusty Ruins Zone Act 1, 16-bit (B-Rank)
The Final Fight, 32-bit (B-Rank)
Special Stage, 32-bit (B-Rank)
Boss 1, 16-bit (B-Rank)
Green Grove Zone Act 2, 16-bit (B-Rank)
Green Grove Zone Act 1, 16-bit (B-Rank)
You’re My Hero, 32-bit Sonic 3D Blast (B-Rank)
Spring Stadium Zone Act 2, 32-bit (B-Rank)
Spring Stadium Zone Act 1, 32-bit (C-Rank)
The Final Fight, 16-bit (C-Rank)
Special Stage, 16-bit (C-Rank)
Staff Roll, 16-bit (C-Rank)
Ending, 16-bit (C-Rank)
Spring Stadium Zone Act 2, 16-bit (C-Rank)
Spring Stadium Zone Act 1, 16-bit (C-Rank)

Despite its name, Sonic Blast has nothing to do with Sonic 3D Blast. It’s just another Sonic Game Gear game. You can play as Sonic or Knuckles, but there’s very little difference in your experience depending on who you play as. Other than that, all you really need to know about it is it’s bad. Like. Really bad. Like, maybe the worst Game Gear Sonic game? The only remotely challenging thing in the entire game is the final boss, and it’s just unnecessarily frustrating and not even cool looking. The last zone’s boss is actually way more “final boss”y, even though that one’s not especially impressive either.

Yeah. I don’t know. I’m just not gonna waste much more time talking about this one, honestly. It’s just bad.

Zones
1. Green Hill Zone (C-Rank)
2. Silver Castle Zone (C-Rank)
3. Blue Marine Zone (D-Rank)
4. Red Volcano Zone (D-Rank)
5. Yellow Desert Zone (D-Rank)

Bosses
1. Green Hill Zone (C-Rank)
2. Blue Marine Zone (C-Rank)
3. Silver Castle Zone (C-Rank)
4. Final Boss (D-Rank)
5. Red Volcano Zone (D-Rank)
6. Yellow Desert Zone (D-Rank)

Soundtrack
1. Final Boss (C-Rank)
2. Silver Castle Zone (C-Rank)
3. Green Hill Zone (C-Rank)
4. Boss Theme (C-Rank)
5. Bonus Stage (C-Rank)
6. Red Volcano Zone (D-Rank)
7. Ending (D-Rank)
8. Blue Marine Zone (D-Rank)
9. Yellow Desert Zone (D-Rank)

This is a kart racing game. I am not good at kart racing games. Shockingly I am not very good at this game. It lets you play as Sonic, the obviously correct choice Tails, Ames, or the obviously wrong choice Robuttnik. It has a bunch of tracks that are loosely based on Sonic 1 stages. It’s fine, I guess, if you’re into this kind of thing? I’m not.

Oh, I watched all the ending cutscenes on YouTube (because I knew I’d never get them myself) and mine is by far the cutest. Just saying. Also, Amy’s is... extremely this era Amy. It’s v uncomfy. Do not recommend.

… this game makes some CHOICES, guys.

Okay, but seriously. As notorious as this one is, I think it’s literally one tweak away from being a pretty decent game! Just turn the controller sensitivity down a LITTLE. Just a LITTLE. That’s literally all I’m asking here. That’s it! That’s literally it.

… okay, yeah, also it would help a lot if Knuckles didn’t consistently come out ahead of Sonic in a footrace. That would also help.

Anyway, yeah. This is sadly pretty not great in its present form, but it’s so close to being decent!! It’s genuinely kinda frustrating, especially since this ended up being destined to be the only Saturn exclusive of the series.

This isn’t even me being bad at it and taking it out on the game, by the way. I got used to this game’s nonsense and got to the point where I could finish pretty much every race at least in the top 3, and won reasonably often. So, yeah. That isn’t where my frustration is coming from.

Ugh, I don’t know. I just don’t even have a lot else to say about this.

Soundtrack
Super Sonic Racing (A-Rank)
Can You Feel the Sunshine? (A-Rank)
Number One (A-Rank)
Diamond in the Sky (A-Rank)
Work It Out (B-Rank)
Back in Time (C-Rank)
Living in the City (C-Rank)

So from what I can tell this is about Eggman, Knuckles, and Nack the Weasel teaming up (the titular triple trouble) to fight us. Yay, Mobian antagonists! Actually, upon further review, Nack is supposed to be pursuing his own agenda, but whatever. I still wouldn’t mind him and Knux beating me up. Uh, I mean, nothing.

Also Knuckles, what the heck??? How did you let Eggman trick you again??? Dummy.

Anyway, the gameplay in this one is pretty simple. You play as either me or Sonic. If you play as me you can fly and some powerups are different. But there’s no real difference in terms of which zones you play through, which bosses you face, or anything major like that. So honestly kinda no reason to play through twice.

If you want to 100% the game (it doesn’t change much) you have to collect the Chaos Emeralds, and you do this by playing through some special stages that have Nack at the end as a boss. Honestly? It’s a refreshing change of pace! I like the idea of a boss fight for the Emeralds. So that’s one cool thing this game does.

But, yeah. For the most part, it’s pretty mediocre? The soundtrack has some truly awful tracks and is mostly uninspiring, aside from Sunset Act 3 which is a real banger. I’m not even gonna run down the zones, though I do wanna ask, why are they so stuck on the “Turquoise Hill” thing but nothing in the zone is actually turquoise??? Don’t get that one.

Still, I do enjoy the whole thing where the game has three antagonists (and yes you get to fight, and later rescue, Knuckles), especially with two of them being Mobians. And there’s a badass fight with Metal Sonic before you get to the final boss, which honestly kinda makes the whole thing worthwhile even though it’s pretty forgettable otherwise.

Zones
Tidal Plant Zone (C-Rank)
Robotnik Winter Zone (C-Rank)
Atomic Destroyer Zone (C-Rank)
Sunset Park Zone (C-Rank)
Great Turquoise Zone (C-Rank)
Meta Junglira Zone (C-Rank)

Bosses
Metal Sonic (A-Rank)
Knuckles the Echidna (B-Rank)
Nack the Weasel (B-Rank)
Marve-shupopolous-gou (B-Rank)
Final Boss (C-Rank)
Tart Turtle (C-Rank)
Wood Buttarundorf (C-Rank)
Giga Thomas "Pen" (C-Rank)

Soundtrack
Sunset Park Zone Act 3 (B-Rank)
Final Boss (C-Rank)
Atomic Destroyer Zone (C-Rank)
Nack the Weasel (C-Rank)
Great Turquoise Zone (C-Rank)
Sunset Park Zone (C-Rank)
Metal Sonic (C-Rank)
Boss (C-Rank)
Robotnik Winter Zone (C-Rank)
3D Special Stage (C-Rank)
Ending (D-Rank)
Tidal Plant Zone (D-Rank)
2D Special Stage (D-Rank)
Meta Junglira Zone (D-Rank)

Oh boy, another one of these! ... at least that’s what I thought before I played it!

I don’t know if this one is more forgiving or if I’m just getting better at it, but I did way better this time! I was able to pretty consistently come in second place behind Sonic, and even won a couple races, so that’s about right. Actually, my first GP was about perfect: Sonic won four races, I won two, everyone else won none. But I actually won the second GP I tried!!! Woo!!!

There are also some pretty obvious quality of life improvements like the GPs don’t all share the same tracks anymore, and not all the tracks are based on zones from the main series games (though most of them still are). And one of the new tracks we got out of that was Milky Way, which I realize is just a track with a starfield in the background, but I ADORE it shut up.

Honestly? This game is pretty fun! I might have to give the first one another try sometime to see if I have more fun with it than I did the first time, or if the second one is just better, or what!

This one is frustrating, even moreso because it’s often seen as the sort of unofficial end of the classic Sonic era. This gets mentioned in the same breath as Sonic CD in terms of classic era games people can’t stand, and yeah, I super get that.

I started out this game pretty optimistically. How bad could it be? And you have all these different characters you can play, and you can do stuff like throw your partner around! I think theoretically you could have like, Charmy the Bee chucking Vector the Crocodile all over the place? Yeah! That rules, right?

The problem is when you get to the actual, uh... game part of the game. The levels are very repetitive, boring, and unchallenging. You just kinda wander around aimlessly until you get to the goal and are like, "Sure, cool." There's no sense of accomplishment or progression.

Then there's the whole level roulette thing. Which is clearly just there to break up the repetitive levels so it feels like there's more variety to them, but mostly just keeps the game from having any feeling of coherence to it. AND the levels still feel repetitive. So, yeah.

And then you get to fight Metal Sonic and a bigger, powered-up Metal Sonic and it's still the most boring, unchallenging thing ever?

Ugh I hate being this negative about a Sonic game but I just don't get much out of this other than an excuse to stare at Knuckles and some other cuties a bunch. I'm sorry, this one needed longer to cook.

Anyway I’m not gonna bother with rankings because the zones are so repetitive and samey and the bosses are a joke, so just assume they all get D-Ranks. And as for the soundtrack, they don’t list the tracks by zone etc (even Sonic Adventure and such do that!) so it won’t really fit into my ratings system anyway, soooo yeah. As with a lot of things about this game... shrug!