considering this is my least favorite mainline zelda title, yet i still give it a 2.5, should probably say something about how much i like zelda in general (a lot).

it has a lot going for it. but it's mostly bogged down by tediousness. the wolf parts, for one, feel like an absolute chore.

i think the creators were really trying to make something special, but they just weren't sure what that thing was. there are a bunch of cool side characters that seem to play more of a role than just npc, but not much ever pans out with them. there are tons of dungeons and things to do and the "field" feels somewhat large (for the time) and has a number of secrets in it. the dungeons arent always fun tho.

they took the navi hate to heart and gave you an actually pretty cool sidekick this time, and going to the twilight realm is one of the more memorable moments of the game. but they also throw ganon and zelda into the mix at like the very last moment, and zant's potential to be an alternate villain is never sung.

most things just feel very half baked, but not for lack of trying. they did try a LOT of stuff.

i think back fondly on a lot of pretty amazing moments within this one, but none of them really add to a truly cohesive whole. it’s like taking a bunch of really cool things and expecting them all together to be this one really cool cohesive thing.

overall i think this game mostly suffered from trying hard to please western audiences, and trying to please fans is almost never a good idea when it comes to being truly creative. wind waker for example aged a lot better imo. however thats just my opinion and this still is one of the more beloved games in the west.

Reviewed on Dec 18, 2023


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