I played this game for 6 hours every day for like eight weeks and then basically never touched it again. It's one of those.

Pretty cool. Gliding and shieldsurfing are easily like 40% of the fun in this game, which is a testament both to how copy-pasted and weaksauce the enemies are and to how deliberate and thought-out a lot of the level design is. The game rewarding you for playing it by just making the final boss fight shorter is unforgivably boring. This game really wants me to like cooking, which I would except it consists entirely of "select a bunch of stuff from some menus and hope for the best". Music is bad most of the time because it refuses to just go for it enough, exceptions being the Molduga and Hinox themes.

Monolith working on this makes a lot of sense because frankly a lot of the game feels like Xenoblade except blander and with less depth. (This is two out of a total of four unrelated reviews I have brought up Xenoblade in, because I am a parody of myself.) Not lost on me how "this game is going to be more high fantasy than other Zeldas" mostly means "oh fuck, we gotta get even more reactionary".

Reviewed on Jul 09, 2022


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