A very repetitive game which makes you question why are you playing it still?

I abandoned it because no matter how many options the game offers for the player to make each mission a bit more unique, it fails miserably at being repetitive and the health system is just very, very bad.

Ugh, what an utter waste of time. Captain Commando is a Capcom beat em up, similar to Final Fight.

The port of the game is pretty bad, leaving out content from the original arcade version and just being boring and lifeless compared to that one. The shortcomings however, do not end here, as the game's life system is really bad.

You can be revived once, after that the game takes away one of your credits (you have 5 by default, but you can earn more) and the shameless nature of the enemies will ensure you that you will hate this system really quickly.

Creativity can be said as a positive, because the game has a lot of variety for stages and bosses but the overall nature of it is just bad.

Stick with Final Fight!

I finished Final Fight 3 in one sitting, which really surprised me.

What is even more interesting is the changes compared to 1 and 2, specifically the fact that Final Fight 3 is a whole lot of faster than the previous entries in the franchise.

This time the game offers 4 characters to choose from with different endings, which are pretty much the same with slight variations.

The combat is a bit more fleshed out, but I did not like the fast nature of it, which I felt ruined the heavier feel of the previous entries. The sounds of combat are also felt less powerful, rendering each punch into just a "necessary element" of the combat loop, instead of a satisfying reward for beating the enemies.

Sound has a lot to do with game design, especially when it comes to rewarding the player for doing something, and Final Fight 3 just fails at it.

Despite the sound issues, the game itself is still really enjoyable and entertaining and the shortcomings are just a minor annoyance.

Final Fight 2 is just... more Final Fight!

Final Fight 2 has 3 unique characters instead of 2, much better locations and overall a smoother gameplay compared to first one. The new enemy types are really annoying, but in a good way as they provide good challange and mix up the formula a bit.

The weakest aspect of the game is the final boss, who is a bit of a letdown, compared to the others who are much more challenging.

I liked that sometimes the maps differ from each other: some have breakable doors and gates while others are much more vertical.

A pretty solid entry, and good improvement over Final Fight.

I simply cannot finish this game, but I tried very hard.

I started this at the end of May in order to get some good ARPG before I might dip into Diablo 4, but I ended up in a very shallow pool of water called Torchlight.

Torchlight is an ARPG with a very claustrophobic approach to the genre, reminiscing to the good old days of dungeon crawling, but instead here are mines and caves and lost places deep below the town called Torchlight.

There are three classes with no customization options and a few options for a pet, who helps you in battle and trades your worthless loot while you are in the dungeon.

What I hated is the fact that the dungeons (or floors as they are called here) shows no variety and only the themes are different, even the layouts are pretty much the same or mirrored version of the one you just beated.

The enemy variety serves visual purposes only, because each floor contains the same archetypes, they just look a tiny bit different. Bosses are really underwhelming and slaying them does not reward you at all, and the three classes feel really powerless and each skill tree gives you options to build your character in a way that will probably throttle you back way more, instead of helping you achive a unique and powerful character.

At the last floor, I had enough of this game. Not just because the side missions are meaningless and repetitive nonsense, but because the ARPG genre, while repetitive on it's own, offers much better games than Torchlight. Despite this, I will try out Torchlight 2, just to see if they improved the game in any way or they just made the same mistakes again.

No game does stealth like the Hitman games.

Literally the most fun stealth game series out there, letting you hide in plain sight and do missions in your way. The new trilogy features a great first, an even greater second and a lackluster third entry, which combined, create a rather enjoyable experience for those who want to play this game as a whole package.

Civilization is my go-to franchise when I want to relax and have fun.

For those who love history and want some "harmless" entertainment, and at least have some interest in strategy games, try this one instead of games like Crusader Kings.

While those have their charm, Civilization VI is a rather simplistic and can be enjoyed by someone with little to none experience in the genre of 4x strategy games.

The music, the graphics and the sheer amount of meme potential alone makes this game great after all this time.

Final Fight is a standard beat em up that lets you punch and kick every hooligan on the street in order to rescue a kidnapped girl called Jessica.

Final Fight's combat goes like this: Jumping and punching. Mixing and matching the punch button with the movement keys let you do some sick moves, while jumping and punching awards you with a dive kick. You can also do a spinning kick, you can throw your opponents away etc etc.

I had fun with Final Fight, while it is rather bare bones, the overall charm and nature of the game made me enjoy the game itself.

Resident Evil 5 is my all time favorite Resident Evil game from the "older" ones.

What Resident Evil 4 was lacking, I found here in the beautifully stylized african environment ridden with a virus that turns everyone in the country into blood thirsty maniacs.

Resident Evil 4's charm is undeniable, even today the original game is one of the most influental third person survivor horror game of all time, but I firmly believe that everything that was a problem there (pacing issues, quick time events, a not so solid aiming system etc) was solved here, creating an even more enjoyable experience.

RE5 was heavily criticized of being an action game rather than horror, but 4 started this trend of slowly crawling into the action genre, that was later manifested in Resident Evil 6.

RE5 is overall the most fun you can have with an older Resident Evil title, with engaging combat, very fun coop mechanics (even if you play solo, the game lets you command your partner and manage her inventory) and a very good mercenaries mode that I am sure everyone will enjoy who likes Resident Evil.

I love everyting about this game, even the often critized visuals. Fallout: New Vegas is essentially what makes video games a great medium for overall storytelling, and despite the faults of an older engine, I think New Vegas aged like fine wine, portaying a now nearly abandoned age of video games, where the players can essentially write their own stories.

I firmly believe that everyone should at least complete this game once in a lifetime who enjoy playing video games. Not just because it is nearly a flawless game inspired from many different things, but because it is such an enjoyable journey filled with great jokes, characters that are genuinly likeable and good set pieces that look great even today.

The aesthetic of Fallout is beyond anything, and I firmly believe that this radioactive wasteland is one of the best, if not the best, fictional worlds ever created.

Just do yourself a favor and play with it.

Dante's Inferno on the PSP is an obvious downgrade of the console version of the game, but what is essentially at the PSP is beyond frustrating.

Compared to other action games on the system, Dante's Inferno lacks everything including a good and satisfying combat, responsiveness, good visuals, sound design and much more. Despite being a nearly impossible task to recreate the original game on a handheld system, Dante's Inferno at least did an ok job at portraying key moments from the original version, without changing too much.

However, the lack of enjoyable combat made me quit the game, and I do not feel like coming back to it anytime soon. The unresponsive and downright weightless combat just feels off and when your game main feature is the combat, this is not acceptable.

Kill.Switch is probably one of the most important third person shooters of its era, simply because how much it influenced games like Gears of War with the unique cover system.

Despite that, Kill.Switch burns way too fast and you seen everything by the fourth level. Despite the good music, great combat, the monotonous nature of the game kills the overall gameplay loop and you just stuck with the same mechanics and weapons, over and over again.

The level variety is a little bit interesting, but the visuals are so bland that it does not make much difference. Shame, because Kill.Switch starts out really good.