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ghost_quartet completed Sucker for Love: Date to Die For
My friends played this over stream and I thought that maybe I was just being a hater but no, they didn't like it either. It wasn't particularly funny, it wasn't particularly scary, the puzzles were barely puzzles, there were no real choices, and the story didn't really make sense?

I don't want to spoil anything too specific but the way this game handled the ideas of immortality and eldritch beings was sooo inconsistent. The "Truth" ending left everyone speechless in a bad way, it was such a random ass-pull to try to add depth to the game. Honestly it felt unfinished :\

Also, for a game where the entire selling point is "romance a monster" there was strangely little actual interaction with Rhok'Zan (or however her name was spelled). It was kind of hilarious how uninvolved she was in the actual story of the game, she was basically a plot device. She just kind of gives you a ritual, throws in some half-baked flirting, and then curls up in your bedroom and you can't talk to her again until it's time for the next ritual- and at some point in all this you two fall in love.

Also I know I'm gonna sound lame when I say this but it is really weird to me that this game takes place in a made up city called "Sacramen-Cho" and had a faux-Japanese aesthetic for no reason. I'm not saying it had to take place in a generic Americana suburb or whatever but it felt like the devs just thought surface level anime aesthetics were kawaii~ even though the game kinda didn't even really have all that much to do with anime or visual novel/dating sim tropes.

7 days ago


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