gingerbeardman
Recent Activity
gingerbeardman
commented on
Raein's
review of
Fortress
It's inspired by the board game Go. They simplified things and wrapped it the castle scenario.
7 days ago
gingerbeardman
completed
Fortress
7 days ago
gingerbeardman
earned the Donor badge
14 days ago
14 days ago
14 days ago
14 days ago
gingerbeardman
reviewed
Kero Kero King
This is a brilliant game. It's not perfect, in that it can be quite slow to progress and require repeat attempts, and the final opponents are very very difficult in the old school Japanese gamer way. But today you can play with emulators and save states and have a less frustrating time in the final half of the game. It's just wonderful and they don't really make them like they used to.
14 days ago
14 days ago
gingerbeardman
completed
Kero Kero King
14 days ago
gingerbeardman
reviewed
Donut Dodo
The vibe of this is impeccable. Visually it really nails the old school arcade vibe.
But the gameplay doesn't quite match up. Too much stuff is random, which never really happened in old arcade games. That's why people could reach kill screens in Pac-Man and Donkey Kong, or wraparound after the final level in games like Flicky.
The flashing donuts are the best example: classic arcade game Bomb Jack has the same mechanic, you can collect flashing bombs in order, and you can start at any point in the chain, which is both fun and teaches you how to best approach each level. But in Donut Dodo the flashing donuts appear in random order, so instead of learning the best way to approach the stage you're running about like a headless chicken which is both annoying and not as fun as it could be.
I can recommend the game as a great example of how to make a modern game look retro, but I can't in good faith recommend it for the gameplay. It was so close to being great!
But the gameplay doesn't quite match up. Too much stuff is random, which never really happened in old arcade games. That's why people could reach kill screens in Pac-Man and Donkey Kong, or wraparound after the final level in games like Flicky.
The flashing donuts are the best example: classic arcade game Bomb Jack has the same mechanic, you can collect flashing bombs in order, and you can start at any point in the chain, which is both fun and teaches you how to best approach each level. But in Donut Dodo the flashing donuts appear in random order, so instead of learning the best way to approach the stage you're running about like a headless chicken which is both annoying and not as fun as it could be.
I can recommend the game as a great example of how to make a modern game look retro, but I can't in good faith recommend it for the gameplay. It was so close to being great!
14 days ago
gingerbeardman
completed
Donut Dodo
14 days ago