i ended up cheating and using duplication glitches in this game because the grind is this game is so fucking long. it's boring, it's hard to find certain enemies, and you're not even garunteed to get certain drops. mind numbingly boring grind.

the story continues to be incredibly bland with cookie cutter characters. there are a few nice cutscenes, like That One In Particular, but otherwise the characters are forgetable. the continuity between BotW and this is shockingly bad, it's genuinely shockiing just how badly written the bridge is here, and for no reason! there are no divine beasts, no one knows who link is, some of the characters are just gone, basically no one mentions the World Ending Event THe Calamity that is Quite Similar to the Upheavel??? just weird and strange! the voice acting in english is genuinely atrocious, i switched that shit to japanese so fast. im so happy for matt mercer that he got to voice a character that he loves, but his performance is terrible. zelda's performance is terrible.

i honestly believed they couldn't have made breath of the wild's combat worse in this game, but they did! weapon fuse in this game is basically pointless because all it does is make weapons more tedious. they present it like you have this vast customisation of what things to attach to your weapons, but most things are completely pointless to attach. be honest, all you ever did when fusing to your weapons was pick something with the highest number right? why wouldn't you do that? if that was the point then why not keep weapons as they were in BotW? at least that way the weapons dont have to be genuinely fuck ugly. also fighting silver monsters is so annoying because it just takes ages, and combat isnt dynamic enough to make enemies like that fun. lynels are still fun to fight because the act of fighting them is engaging, the act of fighting a silver bokoblin is NOT engaging. its also silly that silver bokoblins have more health than red hinox/boss bokoblins, and makes fighting big enemies feel weird, strange, and disconnected. weapon fuse sucks, weapon durability still sucks, (youre spending your weapons to get resources for weapons, theyre ugly now, and theres an extra tedious step involved)

ultrahand is really cool and this game's physics engine is impressive and amazing. to watch. i dont care about building elaborate torture devices or beyblade areans or actual cars becuase like, what is the point? i got by perfecting fine with my mini plane and my hot air balloon, never needed anything else. now that i've seen all that stuff on twitter i feel perfectly content to not experiment at all and thats fine. its mostly boring

i like that they added caves and wells to this game, they felt massively overdue and it was really cool to first few times you enter one. unfortunately this game has the skyrim problem of "quantity over quality" because like, yeah, you might find a cave, but there is never going to be anything interesting in there. it's more brightbloom seeds, more bomb flowers, another knight's claymore, and that's it. the cave under lookout landing was the most exciting because it just kept going on and it was clear that it was leading to hyrule castle, but it didn't feel worth it at the end anyway so what was the point? this game is FILLED with stuff to find, but none of it is worth it because it's all the same. i'd take a game 1/4 of the size of this one with more interesting and unique locations that are rewarding to explore on their own merits, not just because of the arbitrary reward of arrows i might also find. this applies to the sky islands and depths too, both of which are conceptually good and exciting at first, but like the rest of this game, end up being overwhelmingly boring in the end.

i did the gerudo area first so seeing the lightning temple as this claustrophobic, closed in place i was so excited to see the other dungeons. they're all quite bad and way too short still, but theyre better than the divine beasts, other than the zora dungeon. the water temple feels like it was cobbled together in 5 minutes and is genuinely just terrible. cool to see unique final boss monsters though, i liked that. gibdo queen and colgalula or whatever were very cool looking

please tell me this is the last zelda like this. its time to move ONNN come on. i get why people love these games, i do, and i believe it was youtuber fudj who said "This game isn't a response to the criticisms of Breath of the Wild, it's a response to the things people loved about Breath of the Wild" which is true. i think its just time for us to say "okay, we've done that, let's see what we can do next". i'm thinking about how different wind waker was to ocarina of time and i'm ready for that kind of jump. im fine for BOTW and TOTK to inspire and influence the future games, i think they should even! but they need to switch it up and experiment because after 125 hours of this shit i'm burnt out, i'm bored, and i'm fucking done.

Reviewed on Jun 18, 2023


1 Comment


11 months ago

GREAT WORK HERE