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Using this Wikipedia list of the best games to get a nice overview of video gaming history has been great, this is the first real dud. It is too similar to modern racing games, but not advanced enough.
Too few tracks, too few cars, limited progression. Did not bother with trying to master it to find the supposed unlockables.
Too few tracks, too few cars, limited progression. Did not bother with trying to master it to find the supposed unlockables.
The problem with anyone trying to make a game in this space is that OpenTTD exists, is free, can run on a potato and offers a lot of customization to fit your preferences.
VT is an impressive take on the genre even still in its beta form. From what I can tell there are only a few tweaks from the TTD formula, but those seemingly minor tweaks make for a much better game. Unordered-
No planes or boats. Going in strait lines is not that fun
Map access. Having to buy access to the map hurts planning in a good way. You don't know how things will end up and can play both large and small.
Economy. Once you know a few basic tricks budgeting is trivial in TDD.
Research. The calendar based research in OTTD is boringly always the same.
* Warehouses and conveyor belts
These last two are the Factorio parts that the other commentator is reacting to, but I personally like. To restate the first line Factorio exists so you have to mix it up. The weakest part of Factorio was the very limited train mechanics. The dev's have PATH plans, but already the trains in this are better than Factorios.
Production chains like found in Factorio exist in OTTD too, they just always require a vehicle to link them. Belts are a nice addition to fill this gap.
VT is an impressive take on the genre even still in its beta form. From what I can tell there are only a few tweaks from the TTD formula, but those seemingly minor tweaks make for a much better game. Unordered-
No planes or boats. Going in strait lines is not that fun
Map access. Having to buy access to the map hurts planning in a good way. You don't know how things will end up and can play both large and small.
Economy. Once you know a few basic tricks budgeting is trivial in TDD.
Research. The calendar based research in OTTD is boringly always the same.
* Warehouses and conveyor belts
These last two are the Factorio parts that the other commentator is reacting to, but I personally like. To restate the first line Factorio exists so you have to mix it up. The weakest part of Factorio was the very limited train mechanics. The dev's have PATH plans, but already the trains in this are better than Factorios.
Production chains like found in Factorio exist in OTTD too, they just always require a vehicle to link them. Belts are a nice addition to fill this gap.
I considered uninstalling after a few plays, but then I decided to try the challenge mode. Challenge mode completely flipped my enjoyment of the game. In addition to giving more of a purpose and direction, it goes through all the game setup combinations (Sponsor/Cmdr/Rules) that you might not try otherwise.
There isn't an intended order of the challenges, but I did it by sol deadline (short to long). Doing it this way is kind of a good tutorial as getting perfect times on shorter missions helps build strategies that help for longer missions. Longer missions being harder to know if you are on track to beating.
What this also means is that once I beat all the challenges, I uninstalled it. If they add many more challenges, I may revisit, but I doubt I will otherwise.
There isn't an intended order of the challenges, but I did it by sol deadline (short to long). Doing it this way is kind of a good tutorial as getting perfect times on shorter missions helps build strategies that help for longer missions. Longer missions being harder to know if you are on track to beating.
What this also means is that once I beat all the challenges, I uninstalled it. If they add many more challenges, I may revisit, but I doubt I will otherwise.