guyver_dio
BACKER
Spirit of the North 2019
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
4h 30m
Days in Journal
1 day
Last played
April 26, 2022
Platforms Played
It has it's charm, certainly a beautiful world visually. But it's not polished.
You're constantly fighting the terrain (felt like I was playing Death Stranding at times) which sometimes could work in your favor as I found you could sometimes scale some walls and get to the next area without going the intended way. I did also manage to get to one area (the intended way) where I had no way to recharge the spirit, so had to reload to my last save.
Probably the thing that made it less enjoyable for me was how it didn't seem to respect your time. The biggest offender is recharging the spirit (which is a thing you're constantly doing). You can't just activate a flower and continue, you had to activate it then stand there while it opened and have the spirit recharge you. Key sections where the fox would become sick or hurt would slow the fox right down to a crawl while still making you walk massive distances like that. Falling into the water meant slowly dog paddling your way out and then watching the animation of the fox shaking before you could continue. Key scenic sections where you're just running forward, I get that I'm meant to be taking in the music and the visuals in those parts but I'm just holding forward in those parts and they just go on for a bit too long imo.
Last criticism would be that I found it a bit too directionless in parts.
Having said that, there were many moments and aspects that I also enjoyed. For a short game it was an ok experience.
You're constantly fighting the terrain (felt like I was playing Death Stranding at times) which sometimes could work in your favor as I found you could sometimes scale some walls and get to the next area without going the intended way. I did also manage to get to one area (the intended way) where I had no way to recharge the spirit, so had to reload to my last save.
Probably the thing that made it less enjoyable for me was how it didn't seem to respect your time. The biggest offender is recharging the spirit (which is a thing you're constantly doing). You can't just activate a flower and continue, you had to activate it then stand there while it opened and have the spirit recharge you. Key sections where the fox would become sick or hurt would slow the fox right down to a crawl while still making you walk massive distances like that. Falling into the water meant slowly dog paddling your way out and then watching the animation of the fox shaking before you could continue. Key scenic sections where you're just running forward, I get that I'm meant to be taking in the music and the visuals in those parts but I'm just holding forward in those parts and they just go on for a bit too long imo.
Last criticism would be that I found it a bit too directionless in parts.
Having said that, there were many moments and aspects that I also enjoyed. For a short game it was an ok experience.