Oh boy, what a game. Easily one of the most beautiful games ever released, kind of weird from time to time, but exceptionally charming. Nintendo outdid themself with this game.

It's a nice and long awaited comeback of the 2D Mario franchise after years and years of all the same NSMB releases and re releases.

So here it is. The new and super beautiful platformer. 7 Worlds + a Special World. A whooping number of 131 levels. Nothing to complain about content wise. Everything crafted on a beautiful over world. You can play with twelve different characters, with Princess Daisy being one of them. Hell yeah - I don't care for rest 😈.

Let's talk about the levels. First things first: The game is easy. I would say, as easy as most 2D Mario games ever released (aside from SMB Lost Levels, which people hate). People complaining about finishing the game with 99 lives will also finish all the other Mario games with 99 lives. Mario never really was a hard game (but yeah, we love our hard romhacks).

Putting that aside almost every level introduces new mechanics of enemies, something that is typical for Nintendo. But - and that's the biggest minus of the game - all the new mechanics remain completely underutilized. They just get an introduction and the moment you know how to use it or handle the new enemy type ... it's gone forever (almost like the shoe SMB 3). That's such a miss. I want more of everything, especially in regard of badges - which give the player a new movement set. Yes there are challenge levels where you learn how to use a badge mechanic, but that's it.

Than there some borderline boring levels: Search party and Break Time! While the first is basically a Super Mario Maker Little-Timmy-made-a-find-the-hidden-block-level - a complete waste of time, but originally supposed to be played online with friends, still not fun, not even theoretically. The Break Time!-Levels are, well a short break. Do a jump, collect the thing, that's it. Nothing to see here. If you remove both kinds of level, the game still counts around 100 levels, so I'm fine with it.

Well it's the same with some many games by Nintendo. It's up the player to make more of the game, than what Nintendo originally intended. Aside from the regular playthrough this game is a boilerplate for challenge runs, speedruns and more. I hope, that at some point, Nintendo publishes an update, which supports at least speedruns (skipable cutscenes and dialogs, c'mon...?!). Maybe give us a SMB Wonder Maker to play around with all the newly badges. This game offers so much and delivers so little, it's a shame.

For me it's the third best Mario game in this series, after SMW and SMB3, yeah, i love my boomer 2D Mario Games. It's still a close. Maybe a future update changes my opinion.

Reviewed on Nov 25, 2023


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