I watched a fair bit of Angry Video Game Nerd back in the day, so I know this as "the one good LJN game". And perhaps while this game doesn't plumb the same depths as the Terminator or Dr Jekyll and Mr Hyde, I believe the only reason it's "better" than other LJN games is because it's a beat-em-up: a formula that is difficult to completely screw up.

They tried, though.

On a purely surface level, the game suffers from many of the same amateurish design quirks that are a hallmark of LJN games: out-of-place enemies (umbrella-wielding dudes? Really?) with garishly-colored palette swaps, out-of-context cutscenes that don't flow, and an endgame credit crawl that doesn't actually end in a satisfying way, merely bumping you back to the title screen mid-track.

But it's in the gameplay where this game really shows its cracks. The lack of enemy variety and especially boss variety - you mainly fight the same five bosses over and over and over again - means the game starts to feel monotonous after a few minutes. And while the beat-em-up formula means that even a tedious game can make for a fun switch-off-your-brain experience, the controls have to feel good to qualify. The controls here feel stiff, and everything from the hitboxes to priority to the dearth of invincibility frames just feels awkward. Possibly the worst quirk of the controls is how long the game 'remembers' your directional inputs when it comes to dashing. This scenario played out way too many times as I played:

- I'm moving right when I see an enemy approaching and so I decide to dash
- I release the D-pad for about half a second - which in any other game would be long enough for the game to 'forget' the input
- I double-tap right, which should result in a dash. But because the game still hasn't cleared the previous input, my first tap triggers the dash and my second tap cancels it.

The timing was nearly impossible for me to get used to, and the above scenario actually happened much more often than me actually being able to do the dash. And in a game that punishes slow movement and suboptimal positioning as much as this one does, the dash controls ring the death knell for any possibility of fun.

It might seem like I'm being overly harsh on a serviceable licensed game, but I really find it quite hard to think of a context in which this would be considered a good game. As a beat-em-up? Not good. As a licensed Spider-Man game? Well, the wall-crawling is one of the stiffest parts of your moveset and generally seems like an afterthought, so it's not particularly effective in that regard. Was it good for its time? It came out in the same year as Streets of Rage 3, so no. I suppose, if I owned this back when I had seemingly unlimited free time and not enough money to buy many games, I would be able to carve some fun out of it. But for anyone playing this without nostalgia goggles I would recommend to give it a miss.

Reviewed on May 12, 2022


2 Comments


1 year ago

Even back in the day when I rented this I remember being annoyed and thought it was below average at best. I think AVGN just liked the Black Sabbath ripoff music.

1 year ago

I don’t think I had input problems, but we did play different versions. At the least it’s a much better game than the one for the animated series that they also published (just titled Spider-Man)