possibly the best character drama in mgs to this point with possibly the most annoying boss fights in mgs to this point.
the "metal gear" fight felt like more of a trudge than the rays at the end of mgs2 even though it didn't kill me once. the climax of the game consisted of an annoying boss fight followed by an annoying on rails shooting section followed by an annoying boss fight followed by an annoying escort section, all without a break in between. the cure system felt like a pure time waster. the new camouflage system was cool and being able to eat food and heal passively was great. a lot of the systems were cool. the virtuous mission was damn near perfect. the ending was great. the writing was great metal gear writing. the big problem was that trudge of a climax, but the game was still fun and cool and good. probably the worst of the mgs trilogy though, but not by much.

combat is simple, challenging, and satisfying. it makes you feel awesome. art direction is awesome. character design is awesome. setting design is awesome.