1 review liked by jgceylao


My first experience with a Castlevania game was Portrait of Ruin. I enjoyed it fine enough, but it didn't really stick with me all that much. Next, I played a couple levels of Castlevania IV but never came back to it. The little I played was fun but never totally hooked me. Then, at the end of the summer of 2019, I played Bloodstained Ritual of the Night. I had a blast playing it, so much so I ended up Platinuming it. This got me excited to play Symphony of the Night (which I conveniently bought at a convention a month prior to playing Bloodstained). Fast forward to March 2020 apparently (I literally thought it was October 2020, guess that year really was a blur) and I decided to finally play SOTN. I had such a great time, but thought it was more comparable to Bloodstained. A really fun time but nothing amazing. Well I'm happy to say this replay has changed my mind on this game for the most part.

The first thing you'll notice about this game, and it's one of its best aspects, is the presentation. At least from what games I played, it's the best looking PS1 game or one of the best at least. That's the power of sprites, they consistently stay appealing unlike some early PS1 titles. Plus, the really cool part is the game mixes both spritework and 3d models and it gives it this really unique look that I love. When you see those book enemies in the library or the coffin after saving, they stand out so much amidst all the 2d spritework...and they look good too!

The other best aspect of this game is undoubtedly the soundtrack. I remembered Dracula's Castle and Lost painting quite fondly but the entire soundtrack is absolutely fantastic. It ranges from jazz to classical to metal, it has it all. The colosseum theme became another favorite of mine among the aforementioned two. God is it so catchy, I love it. A great soundtrack can really win a game over for me and this one does not disappoint.

As for the actual gameplay, it's fun! The movement is very fluid in this game which is nice. Alucard has this backwards dash thing that's very helpful in getting around. Instead of using one whip and upgrading it a couple times like in Classicvania, Alucard has a large assortment of weapons to choose from. He still has a whip, but now he can use all different types of swords, daggers, rods etc. They have different ranges and different stab rates which just makes the combat more varied and fun. You also have these spells that require you to put in a button combo to use them. I personally never got the hang of these too much but it's really cool how you can activate from the start of the game if you know the combos. There's also a familar system which let's you assign a little fella that goes alongside you, levels up and grows stronger. I thought that was pretty neat but was more of an afterthought when I was playing.

This game gives you a lot more options as you can see, and that's because unlike past Castlevania games...this game is nonlinear. Instead of playing through levels, you go through a large interconnected castle....collecting different abilities that let you progress through even more of the castle. Thus, the vania part of Metroidvania was born. For such a groundbreaking title, how is the item progression handled in this game? I Honestly thought it was much less of a focus than the combat. There's not many progression abilities in this game, just never felt like the focus was on the exploration while using new abilities...it was moreso let's explore this part of the castle and level up and shit. Maybe that's just me but for item based exploration, I much prefer Metroid. The backtracking was not as fun as it was in something like Metroid either, there's warps which is nice but I had to constantly trek back and forth between certain areas, some more secret shortcuts or something would've been nice. Either way, the castle is a lot of fun to explore...but I guess there's actually two of them huh.

So the inverted castle overall is actually kinda cool. The game get's really easy in the mid-game cuz you become so overpowered by that point and doesn't get hard again until the inverted castle. Hoo boy tho, some parts of the inverted castle can kick your ass. The harder difficulty and the new enemies/bosses I did really enjoy when going through the castle essentially a second time. Cuz yeah, it's pretty much padding...but like it's changed enough where I didn't mind really. The OST also gets changed to the same 4 or so songs which is kinda meh but at least Lost Painting is one of them.

I forgot to mention the bosses. Most of them are just alright. A lot of them are pretty easy but nothing bad. A couple of them kinda stink, especially Beezlebub. I think that boss is the only down right bad part of the game. He's either dummy easy with certain sub weapons, or annoying as shit. I remember him giving me trouble when I initially played the game and yeah, he was no different this time around.

Hmm what else...oh yeah I actually thought the story was pretty cool for what it was. I really enjoyed the whole dynamic with Alucard, Dracula and Lisa. Those scenes were super interesting. The voice acting is obviously pretty cheesy but I think it fits incredibly well with a game like this, idk I liked it a lot. I was also trying to get 200.6% but missed a couple tiles so I got 198 something %. Pretty sure I got the best ending tho so that's good.

A couple more miscellaneous things, I really like how many secrets/little details this game has. I feel like every playthrough you'd be discovering something new. Also, the official artwork for this game absolutely fucks man, it's amazing. Alucard is so hot.

Alright I should probably end this here, it's 2:30 in the morning and I'm just here writing what might be my longest review lol. Idk man, there was a lot to say, hope I didn't ramble on for too long. It's not perfect imo but this game overall is pretty fantastic. I still prefer Super Metroid tho personally. Next is Bloodborne my beloved and hopefully I can beat that before Mario Wonder on the 20th.