Similarly to Like A Dragon: Infinite Wealth, I’m incredibly confused how this is the highest rated game of the series in recent memory.
When reaching the end of that game, I found myself thinking that the reason it was so well received was not because it was actually better than the last one (it absolutely wasn’t), but just because it was the MOST of one of those games yet.
I can’t shake the feeling that that’s the case here. While Remake drew a 4-8hr section of the original game up to about 35hrs, it felt relatively focused aside from a couple of dud chapters and boring side quests which feel like a series staple at this point.
Rebirth on the other hand feels lost; never able to balance the more sincere but serious tone established in Remake and the desired quirkiness of the ‘97 original. It also stumbles at nearly every hurdle with how they have chosen to implement the open world aspects. While promising in the open hours due to a seemingly more hands off approach, it’s quickly turned into another map clearing checklist. Only this time on top of this standard open world fair, you’re also treated to constant harassment from one of the worst characters in a video game; incessantly calling you to tell you that you just activated a tower right after you just activated a bloody tower. There’s this immense friction to the open world in this game; a constant stopping and starting which really kills any sense of momentum you might be gathering. By chapter 10, I was so checked out of the open world activities and how badly they felt just tacked on that I tried just mainlining the story. However, level requirements forced me to go back and do them just to eke out a few more levels.
As far as the story is concerned, there were at least a few moments where it felt relatively consistent. I hated that the game started in media res, with near to no setup dovetailing out of Remake. I felt compelled to continue at least.
As things progressed it became increasingly clear that while Remake only had to introduce the story and could play freely in that space up to the point of leaving Midgar, this one has to tackle a midpoint. It never feels like there’s clearly established stakes other than this aimless wandering; every few hours you are quickly told “the princess is in another castle” and it’s time for “next location” and ferried off to another open world map littered with banal activities and a litany of new mini games. It’s genuinely hard to shake the feeling that they realized this would be the same length as the last game for what should be a much bigger part of the story if they didn’t stuff it to the brim with side content. Unfortunately quantity over quality definitely beat out the alternative, but Queen’s Blood is good at the very least.
Liked the combat for the most part, it feels like some good changes were introduced from the previous game. However party management is so atrocious in this game and at several points I felt like the game was actively screwing me over because it locks you into mandatory story sections with a few specific party members. If you’ve got one party member you’ve not paid attention to or not outfitted adequately, as I had, these sections are utterly unbearable (looking at you Chap 12, I’m sure most people will know what I mean).
Really don’t know how they’ll pad the next one to make it a “full length” game, but after this one I doubt I’ll be rushing to play it whenever it does come out.

Reviewed on Mar 16, 2024


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