I think a lot of the reception to this game is from the sheer weight of expectations - many fans came in expecting more of the same mechanics and story beats that FromSoft clearly isn’t interested in anymore, and others still came in expecting something new and fresh that would justify its existence as a whole new game in the Dark Souls series. FromSoft seems to have done a lot more for the first group than they did for the second, but they’re still close enough to straddling the line for both to have some significant complaints. Compared to DS1, the path to a boss feels much more like a gauntlet that you just have to get through, instead of needing to respect each room for providing its own threat. The bosses definitely got more attention - they still feel like Dark Souls bosses, but the (over)abundance of multi-phase bosses makes it feel like this is really where the challenge was supposed to lie this time around.

The combat is definitely faster than previous entries and while I know a lot of those who played Bloodborne felt the speed wasn’t suited to this game, I never really felt that there was a problem with it. The increased speed of the bosses makes me actually feel like I have to pay constant attention to the bosses since they’re able to keep the pressure on at all times, instead of getting little reprieves here and there as you get some space between you. This seems to mostly come down to personal preference, but there’s a lot here that works in favor of the increased speed, including the decision to actually let you move around (at a much faster speed) while using your Estus Flasks - that teensy bit of movement rarely makes a difference between life and death, but it does factor a little bit into your calculus of when healing feels safe.

What I respect DS3 the most for is its world. I’ve seen a lot of complaints about hollow fanservice and while some callbacks fit better than others, I think From has done a good job of integrating the old items, locations, etc into the story. Dark Souls 3, better than any other entry, really sells that the world is crumbling. Part of it is the callbacks, showing you things you’ve seen before and realizing that I just walked right through old Firelink and I didn’t even recognize it. Part of it is that the story feels tired right off the bat - not in that it’s trite, but in that from the second your character stands up at the beginning of the game, there’s a sense that everything around you has already been there for uncountable years, and that if it were to blink out of existence tomorrow it would only make sense. While this sensation of the game “playing the hits” seems to have turned many off from the game, it feels like the perfect encapsulation of the games themes about unnaturally prolonging a natural cycle - the hollow imitations of characters, institutions, and ideas from previous games feel like the world and its inhabitants holding it all together the only way they know how - by grasping at the past, taking these legendary figures and concepts and only being able to produce a shallow facsimile.

It makes me feel as if I’m seeing a different game from the others. Don’t get me wrong, you don’t have to enjoy this game just because I enjoy it. But I wonder if people who suggest the game doesn’t know what it’s doing with these callbacks were so blinded by this recognition of previous locations that they missed obvious markers all over the game. Linking the fire produces a pathetic, withering flame instead of the overwhelming explosion that we saw in DS1. The game retreading a location you already saw in the same game by bringing out a version of the Cemetery of Ash where everything is just...wrong. Showing you a half-eaten Gwyndolin, dodging modified versions of his own abilities, playing a corrupted version of his theme. While it’s all an excellent continuation of themes present in the games, it feels like the game itself is showing you what happens to everything with time, including the games you’re playing - do you unnaturally prolong the series against its will until it’s just a parody of its old self, or do you let it die with dignity and be replaced by new, unknown things?

I don’t want another Dark Souls game. I like that the game chose to play us a few of the songs we already knew on the way out, that it still managed to give us a new-ish take on the same formula, and that it’s bowing out before becoming a mangled mess, exhausting anything interesting the IP had to offer. It is, to me, the perfect way to cap off this particular series, and I respect FromSoft immensely for doing it with dignity - before they had dispelled the mysteries of the world, before becoming a no-rough-edges yearly fixture, before anyone can figure out how multiplayer really works.

Reviewed on Jun 25, 2021


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