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killb commented on Defii's review of Dark Souls: Prepare to Die Edition
cancerizou o gaviões só pq tem mal gosto parabéns aí teu bosta

7 hrs ago


killb commented on killb's review of Dr. Robotnik's Ring Racers
If I was pulling opinion's from Youtubers on this game I would actually have a positive opinion on it.
Love how you're overemphasizing I being bad at this game with nothing to support it (I never even said I was good) as a self defense for me to not call you thrash at DRRR though, fantastic character development here.
You didn't even bother answering any of my arguments and only focused on the "insults", so yeah I am right it's pointless bro.

6 days ago


killb commented on killb's review of Dr. Robotnik's Ring Racers
Not gonna gonna waste my time rebutting these texts just for some reddit-ass thinking cap respond with "didn't care ratio omegalul", since having any meaningful discussion in this site is impossible and fruitless.

Gonna elaborate a bit on the tutorial though: @mario7 On the top of my head, sliptiding and tethering are missing and they are pratically essential to winning any online match, not to mention sections that really need an overhaul like the drifting one, you know, your main form of gaining speed through the game besides rings? I don't know who thought it would be a good idea to pay such an emphasis on Rainbow Drifiting in which you will never use ever while leaving basic shit like drift steering in an optional text box, and not even mentioning Drift Storage of course. It also so superficial, leaves way too much as "you gonna get the feeling bro trust me", like cool that I have to build speed before drifting, but how exactly? How exactly my driving changes when I am underwater? In the way it's layed out, players will just resort to common mistakes instead of actually learning, like using rings aimlessly while treating drifting as secondary, or not caring to change your playstyle underwater at all. If I am going to have to lab for basic shit then I can basically treat it as the first game which didn't have a tutorial and skip it lmao, I have better uses of my time. Also trust me new players WON'T pick up tethering by themselves, let alone after 1 race.

Also yes I finished the tutorial, and no it being frustating ins't a quality. I am well versed enough to understand more or less how this works, someone who only plays Mario Kart surely will just throw out the game or skip the tutorial and he will be within reason since it doens't teach shit. He probably will do fine too since this is one of those games you can win races against the CPU without even knowing what you're doing exactly. Fuck off with this passive aggressive bullshit too, you know this ins't the same thing as the Cuphead tutorial, you're not an idiot.
Even the cyan dude agrees this tutorial is garbage so I really don't know where you're coming from (although mid lumina excuses not caring for the tutorial apparently). Everyone has been shitting on this so much they must have changed by now probably, props to them if they did. Not gonna bother revising this.

6 days ago


10 days ago


killb commented on killb's review of Dr. Robotnik's Ring Racers
@cyanplaza
> Yeah, they reward you with Silver Bullet sections, lol. It doesn't matter much if they reward you for using things like Ding, Wavedashing, or the air directional mechanic (I forgot the name), if these don’t actually serve any purpose in the game’s overall design. Like, what is the point of Ding? Does it make you go faster, or is it fun to use? Nah, it's just another mechanic adde for the sake of having more mechanics.
> I was talking about +R mechanics here, not its balance. I can actually see the purpose of all mechanics, even the ones I don't like (like the defense modifier, which is there so you always keep fighting hard to the end instead of just fishing for a big hit when the opponent life bar is low, although it’s debatable if it actually works). It’s pretty dishonest to say, "it was a miracle the game turned out well," like Daisuke was just throwing shit at the wall to see what works, when it's clearly one of the most well thought out FGs tehre is. This comparison doesn’t even make sense since probably the only thing keeping Ring Racers from being unbalanced is that all the characters are the same aside from two modifiers (and yet, heavy characters are still at a disadvantage, lmao).
> I should have mentioned Under Night specifically since idgaf about Type Lumina. My bad. I don't know who mentioned MvC2 here when I specifically mentioned KoF. There are some crossover fighters that aren't 100% well thought out... Congrats, I guess?
> Yeah, there are some banger maps in the game, which are in the 30% division, lmao.
> I never said XX/Xrd are similar to Strive, just that the way those games did things was better. I doubt you can say Strive’s Elphelt is more fun to play than Xrd’s, unless you don't know how Xrd works. If I understood correctly, you really didn't play SRB2Kart, so I guess my point is still correct.
> Well, sure, I’m not saying I’m an FG expert here; I’m just using the knowledge I have from playing them. You can’t make this point when you clearly misinterpreted almost everything I said, though.
> You might not call it arcade design, but it definitely isn’t an FG mindset, honestly.

I don't have any grudge against the devs btw, it's just what they said really struck a nerve with me and really explains a lot. Sorry if I was seeming agressive here, but in the end they only did a bad game, nothing serious.

10 days ago


killb commented on Notah's review of Dr. Robotnik's Ring Racers
nah I played good "complex" games before this here just sucks balls really

12 days ago


killb commented on crindle's review of Sayonara o Oshiete: Comment te Dire Adieu
fata morgana fans when reading anything that doens't scream at them what they should be feeling or thinking (they don't know how to analyse literature or see subtext)

12 days ago


killb retired Dr. Robotnik's Ring Racers
It's fascinating how developers love to keep talking about how "they were inspired by fighting game mechanics!" yet:

> The mechanics feel convoluted and purposeless—just adding new things for the sake of it without thinking what it implies on the overall, unlike in Guilty Gear +R, where you can clearly pinpoint the purpose of each element.
> The tutorial is hot garbage—overly long yet failing to explain key concepts and their usage (there were things the community didn't even know existed before the manual was released, lmao), unlike French Bread games, where after the tutorial, all that's left is labbing for second priority details, like frame data, combos and tech.
> 70% of the stages are terrible because they were imported randomly from community packs with minimal effort to make them decent or to fit with the game's new design, unlike King of Fighters or any crossover fighter, which adapt each borrowed character from other franchises to the new system respectfully and gracefully.
> Overall, there's no reason to play this garbage unless you're unfamiliar with how the previous entry worked, so it's basically Strive!

When you realize from the developers' lingo and actions that "fighting games" for them just means Smash Bros, it becomes clear why so little thought was put into making this. Most FG players wouldn't even call most of this "FG design" but "arcade design", though I doubt the devs have ever set foot into one in their lives...

12 days ago


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