Fire Emblem Franchise Ranked

Using this to keep tack of my favourites in the series, as I go through my full franchise playthrough.

This is probably the hardest game for me to quantify. It's the blueprint for every game in the series up until awakening, while simultaneously having so many of it's own features and etc that make it wholly unique. There's more I could go into, but I've yet to finish this entry, and that'd be getting into proper review territory.
The game that made Fire Emblem into Fire Emblem. You might expect it to not hold up so well but it's surprisingly well crafted. Better ludo-narrative than most games in this series. Lots of people complain about the constant reinforcements but they add a lot to both the story and gameplay of this entry.
The most unique entry in the series.

I love the castle seizing gameplay, and the children/lovers mechanic makes me think about the game, already making me want to do a replay.

The story in the first half of the game is probably the best in the series, aside from a few contrivances like Sigurd and Dierdre's love at first sight. Unfortunately the story takes a drastic dip in quality in the second half.

This game also suffers from awful game design in the final few chapters. Namely, way too many enemies with infinite use sleep staffs. The final chapter is best beaten by deploying Seliph and Ced (or whoever your Forseti user is) which isn't exactly a fun way to play.

Still overall a great game and worth playing for any fan, but it's fatal flaws need to be acknowledged.
The game that got me into the series, after my friend from grade school showed me it one day. I have a soft spot for this one, but it really doesn't hold up upon closer examination.

The writing for the supports are some of the best in the series, but the main story is just fine. In terms of gameplay, the entire game is fairly easy, even on hard mode, until the massive difficulty spike in the final chapter. The game gives you so many good pre-promoted units in the last half you have no reason to really use anybody else, or experiment with your team.

The story feels like its just dragging itself along after the route split. Eirika goes to Rausten and quite literally nothing happens. Half the fights in the game are against nameless, faceless monsters. The game drops any political intrigue in the last half, giving up fights against generic "evil" creatures.

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