kowarako
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2 Years of Service
Being part of the Backloggd community for 2 years
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Played in 2024
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This review contains spoilers
A game that made me save scum so many times just to make sure that no sniper shots will ever miss.
Besides that, it's a solid game that has an unusual battle system that is somehow very fun to play--not a regular real-time action RPG, not quite a traditional strategy game either... Can't describe it well, so it's best to just try it out.
And all hail Karl, who managed to save the rest of the troops by standing his ground and not dying against Selvaria in one map for some strange and bizarre reason.
Besides that, it's a solid game that has an unusual battle system that is somehow very fun to play--not a regular real-time action RPG, not quite a traditional strategy game either... Can't describe it well, so it's best to just try it out.
And all hail Karl, who managed to save the rest of the troops by standing his ground and not dying against Selvaria in one map for some strange and bizarre reason.
I recall dying in the early stages a lot before deciding to spend some time trying to figure out the battle system in the tutorial... At any rate, it was a pretty fun (and very often challenging) game. Probably spent too much time trying to customise the characters' weapons and clothes.
Favourite part is undoubtedly the soundtrack, though that mostly--if not all--applies to the ones written by Tanaka. The Sakuraba tracks were good and fitting (most of them were for battle themes, so his style worked for the occasions), but the ones that made the game shine were Tanaka's, in my opinion.
Favourite part is undoubtedly the soundtrack, though that mostly--if not all--applies to the ones written by Tanaka. The Sakuraba tracks were good and fitting (most of them were for battle themes, so his style worked for the occasions), but the ones that made the game shine were Tanaka's, in my opinion.