In life, we rarely get a chance to follow an art from its genesis to its conclusion. At the arse-end of history, we're often doomed to look at such things retrospectively - surrealism, rock & roll, postmodernism, the New York School of Poets, wild west movies, whatever - and wonder what it was like to evolve and ultimately ascend to atrophia in tandem with a creative movement.

Titanfall 2 is, therefore, a rare privilege. A game that has, with the retrospective power of its seven-year existence, definitively marked the end of an era that was carved out by Call of Duty thirteen years prior. Halo, Modern Warfare, Bioshock, Borderlands, Wolfenstein, the lot - I feel like it's fair to say that Titanfall 2 encompasses its own movement, the nature of its existence, and all the reasons it could not continue - where do you go beyond time? If you'll forgive the incredibly fucking pretentious analogy, Titanfall 2 is not unlike Let It Be, the final Beatles album that put the cap on a half-century of rock. (You could probably extrapolate this complete nonsense further and suggest that the corporate self-awareness of popstars popping up in Warzone and Fortnite mirrors the ironic MTV garage grunge of Kurt Cobain, but hey! - that would probably sustain an equally stupid Backloggd essay of its own.)

What makes Titanfall 2 rarer still is that it’s an ending to a now-lost artform that began with the same creator years prior. Infinity Ward may have respawned, but they were, at this conclusive point in time, the same unit of creation from 2003. Impressionism was started by guys like Claude Monet, but was drawn (painted?) to a close by Van Gogh, a conscious will that passed down a century, their art thankfully/tragically unaccelerated by lack of commercial interest. They say an artwork is never finished, but fortunately for us the future is far more financial than we originally projected - artistic movements can now be efficiently condensed into a decade of fiscal quarters. We can watch an artform rise and fall upon the plateau in the time it takes to finish a high school diploma, and that's neither a good thing nor a bad thing; just a thing that happens now. Let it be.

Sure, other militaristic first-person dual-weapon wall-running action shooters with automatic health recovery have come after Titanfall 2, but they're essentially invalid imitations, impressionist postcards that we pick up in the lobby of the Van Gogh Museum. They're the consequences of something that's gone for good. Never to return, for better and for worse.

Reviewed on Oct 04, 2023


5 Comments


7 months ago

Fire review, everytime I read something about Titanfall 2 it makes me regret not paying much attention to it, and this write-up feels almost like an ode to it. Fantastic work!

7 months ago

Lovely review. Makes me melancholic for a game I've never played and for a genre I don't usually engage with.
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I personally don't consider it a masterpiece but I'm able to respect it as a sort of farewell to the age brown n' bloom shooters, as much as Half-Life 2 was a farewell to the boomer shooters of the 90s
I also find it sweet that Infinity Ward/Respawn went full circle with the quake influences. COD was like a slower, more tactical deconstruction of the fast, arcadey nature of the arena shooters of the 90s, before making COD more chaotic and arcadey with modern warfare. And now with Titanfall, they pretty much made this immaculate fusion between Quake and Call of Duty.

6 months ago

Absolutely. Every IW shooting game was based upon a fork of the original Quake engine (idTech2, idTech 3, IW Engine, GoldSrc, Source) too.