π™ΌπšŠπš›πšŒπš‘ 𝟷𝟾, 𝟸𝟢𝟢𝟻...

π™Έπš'𝚜 𝚊 𝚍𝚊𝚒 𝙸'πš•πš• πš—πšŽπšŸπšŽπš› πšπš˜πš›πšπšŽπš.

πšƒπš‘πšŽ πšŒπš˜πš™ πš’πš—πšœπš’πšπšŽ πš–πšŽ πšπš’πšŽπš πšπš‘πšŠπš 𝚍𝚊𝚒.

𝙸 𝚠𝚊𝚜 "πšŠπšœπš”πšŽπš" πš•πšŠπšπšŽπš› 𝚝𝚘 πš“πš˜πš’πš— 𝚊 πšπš˜πš™-πšœπšŽπšŒπš›πšŽπš πšπš˜πšŸπšŽπš›πš—πš–πšŽπš—πš πš™πš›πš˜πšπš›πšŠπš–.

π™½πš˜πš πšπš‘πšŠπš 𝙸 πš‘πšŠπš 𝚊 πšŒπš‘πš˜πš’πšŒπšŽ.

An old woman stumbles towards you with a raised pitchfork in her hands. You stab in her in the face. She does nothing. You stab her a few more times. Maybe she'll do something. She does nothing. You stab her in the face a few more times. Maybe she'll do something? She relents. Now there's enough distance to shoot her kneecap with a 9mm bullet. She does nothing. Her head would now be at the perfect height for you to spin-kick it into the piranha-infested waters like a toxic football, but she's still walking towards you; it's time to parry. When the game gives you permission to do so, you press the button and bat away her pitchwork. She stumbles back in impressive pain, and the sheer force of your kick causes her husband to stumble, tripping a landmine in the process. The mine incinerates the dock you're standing on in a shower of beautiful sparks - one for every pound you spent on this Nvidia GeForce GTR 4090XL graphics card - and you remark on how far video games have come since Pac-Man. In a past life this display would have immolated the rest of the woman's family too; they would have melted away into chicken eggs and pesetas. But they're still here now, waiting for their turn in the same sanitized digital ballet you saw in John Wick 4 the other night. Time to do the same old thing again.

You return to Resident Evil 4 for a lot of things, but I think the paragraph above succinctly describes the core loop that we all keep coming back for on the PlayStation 4, the PlayStation 5, the Xbox One, the Xbox Series S, the Xbox Series X and the PC. The scenario might change (slightly), the enemies might change (significantly), the weapons might change (substantially (fuck you for what you did to the TMP)), the graphics might change (definitely). But you are, despite it all, controlling a baying mob in the cleanest, nastiest, most efficient way you possibly can. Bonus points if you can make it look cool as Hell in the process.

Playing this right after resident evil 4 (2005), it's plain to see how this game was a forking point for the series - both games are essentially the same implementation of a core idea, but choose to tackle combat from different angles of genre. At their best, they emphasise close management of an advancing enemy pool using a fairly limited toolset that flows naturally into the other aspects of itself: Knife to pistol. Pistol to kick. Kick to grenade. Grenade to egg. The movements feel primitive, awkward and unintuitive at first, but soon reveal themselves to be expertly crafted for natural achievement of a precision-flow state, racking up minor-yet-satisfying hits to keep a crowd under control while setting up scenarios where bigger and badder moves can be unleashed at the appropriate time. Put Leon in resident evil 4 (2005) and I bet he could manage at least a few rounds of The Mercenaries.

This replay of the game was inspired by a re-release of the game that recently came out. As someone who spends a lot of time talking shop to people about people like Shinji Mikami and Hideki Kamiya, it's easy to fall into the trap of evaluating these games as beautiful little puzzle boxes to be mechanically solved and understood - but spend ten minutes with someone who likes Resident Evil 4 because they simplified the water room, and you'll discover that there are actually people out there who think Resident Evil 4 (in its current remade form) is as much stupid greatness as your average A24 film. I hate these people, but I do understand where they'e coming from - when this game came out, I bought it for myself despite knowing I was deathly afraid of time's perpetual march forwards; even worse, I was the type of person who said things like "you can't improve on this in any way" when Leon told Saddler to stick around at the end of the castle section. Resident Evil 4 (in its current remade form) is essentially my worsetest nightmare. It’s Resident Evil.

πšƒπš‘πšŽ πšπš›πšŠπš’πš—πš’πš—πš, πšπš‘πšŽ πš™πšžπš—πš’πšœπš‘πš’πš—πš πš–πš’πšœπšœπš’πš˜πš—πšœ πš—πšŽπšŠπš›πš•πš’ πš”πš’πš•πš•πšŽπš πš–πšŽ.

π™±πšžπš 𝚊𝚝 πš•πšŽπšŠπšœπš πšπš‘πšŽπš’ πš”πšŽπš™πš πš–πš’ πš–πš’πš—πš 𝚘𝚏𝚏 𝚘𝚏 πšŽπšŸπšŽπš›πš’πšπš‘πš’πš—πš.

Reviewed on Apr 01, 2023


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