Fallout 1997

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

17h 30m

Days in Journal

4 days

Last played

August 19, 2021

First played

August 1, 2021

Platforms Played

DISPLAY


CRPG Project 1

17h 30m

Replay

August 2021

|

19

Okay, so the final section of this game is rougher than I remember. I still admire the way they let each player figure out their own solution, but it ended up feeling a bit anticlimactic for me this time.

3h 0m

Finished


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17

Became an initiate of the Brotherhood of Steel, rescued a scribe from The Hub, and got a suit of power armor as a reward.

(The scribe was being held by only 4 dudes, but one of them had a combat shotgun, so kind of a tough fight at level 9. Needed to take Psycho to survive it.)

Dang, it's striking how this game just rips through quests at warp speed, compared to the CRPGs that came after it. In Fallout 4, or even something like D:OS, this questline would've entailed 10-20 hours of faffing around.

2h 30m


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11

Stayed up way too late exploring The Glow. This is my favorite part of this game, I think. Stresses your resources mechanically, just as it also starts to reveal big chunks of the story's central mystery.

4h 0m


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01

I'm on a summer vacation, and it's got me reminiscing about my high school summer break in 1999, when I first picked up Fallout and Fallout 2 from the markdown rack at an Office Depot and played them both back to back on endless August days.

So, this Sunday I booted up the GoG version of Fallout Classic, picked one of the 3 default characters (Albert, the vault's charismatic rabblerouser) and headed out into the wasteland.

I often forget that this game is so concise. Completed the entire first half of the game in one long sitting. The mainline quest to find a water chip involves visiting 3 main locations: Shady Sands/Vault 15, The Hub, and Necropolis, with an optional sidetrip to Junktown)

8h 0m

Started