10 reviews liked by lucielle


Throwing an employee's career to the wolves to appease radicals makes everything that PM has ever pretended to stand for completely hollow and the act of supporting them unconscionable. This is one of the absolute worst reversals I've ever seen in the industry and marks the moral death of the company wholesale.

Imagine writing a whole two-game character arc that's a ridiculously potent metaphor for the personhood of women under capitalism with Angela only to turn around and fire an artist of yours the moment you get criticised for the most nonsensical shit. Absolutely spineless.

I'm a simple woman. I see a gacha with evil older women, I click install. If you're into red flags this is the game for you.

Don't trust anyone who hates Yukari
Their personality is just going to be Yukari but actually malicious and worse

jaehee was my lesbian awakening fr fr

I'm a sucker for stories that revolve around detailed scientific theories and implement a lot of philosophical concepts as well and both of those are just Uchikoshi's forté, so naturally I'm slightly biased I admit.

However...

Uchikoshi the GOAT.

There's a reason the game was one of the first VNs (Alongside Ace Attorney) to popularize the genre in North America, it definitely deserves the cult following it has and it's sad it was a commercial failure in Japan when it was first released.

Incredible mind-blowing plot twists and a truly one-of-a-kind mystery/thriller story with a unique hard sci-fi edge to it all driven by very realistic and relatable characters is what you can expect when picking up this title.

Really I can't recommend the game enough to both VN players and even people who don't typically play/like VNs just because the storytelling is so incredible that I think everyone who enjoys a great mystery story should give it a shot and experience it at least once in their life, it truly proves video games are just as worthy of a storytelling medium as any other media.

This review contains spoilers

Felt inappropriate rating this anything but a 9.

This one left me very happy at the end of it. The game's hardest swing at its surface is probably its endgame reveal that the game's six branching routes are all parallel timelines between which our protagonist, Junpei, subconsciously transfers his own consciousness to ensure everyone's survival. As fun & clever as this twist on a time-tested VN structure is, it belies what I think is the truer core of the game's impact: its cast dynamics.

All the timey-wimey-wibbly-wobbly stuff would run the risk of feeling emotionally empty without juicier meat like the simple yet effective blossoming romance between Junpei & Akane; the intimacy of our last-minute main antagonist - group dad turned murderous schemer Ace - as a final obstacle; the constant threat of tragedy looming over siblings Clover & Snake; Lotus' enormous milkers; and the all-around charm & heart packed into every line of dialogue, bolstered by a camaraderie fostered by the palpable tension of the Nonary Game setup. This isn’t to say there’s no merit to be found in the overarching system, or the almost self-indulgent amount of little twists on Zero's part, but the two halves of this semi-romantic sci-fi drama definitely elevate each other to greater heights.

The gameplay itself isn’t exactly anything to ride home about, but I think it understands its place in the bigger picture of the game. There are 16 puzzle rooms in the game, all of which are fairly easy & uncomplicated affairs. Regardless, the game does introduce some escalation, particularly behind doors 1 and 6, and the puzzles remain engaging throughout without ever detracting from the pacing of the ongoing plot or time given to develop the characters (with multiple puzzle rooms pausing to hit critical character beats). My only complaint would be some puzzle rooms - namely the kitchen and confinement room - forcing you to complete them in their entirety despite hypothetically being entirely skippable on a second run, given the core premise. That aside, my favourite puzzle room would have to be between the cargo hold and library.

As a bit of a side note, 999 and the wider series have gained a bit of a joking notoriety for their love of pseudoscientific gobbledegook and, while it’s definitely there, I think this entry does a generally solid job of giving its characters’ rants about fake niche factoids a sense of purpose, either by tying them into the ideas of the main plot or injecting their delivery with an endearing dose of enthusiasm (and a hearty counter-dose of confused sarcasm from Junpei for good measure). No tangent egregiously overstays its welcome and, besides maybe the infamous “ice-9" exposition dump dropped cheerily in the middle of a locked freezer, each one is given appropriate enough context for it to only add to the cast's charm.

Overall, a very strong experience. It won’t rock your worldview or anything, but it delivers a powerful 2-in-1 package of intricate sci-fi gobbledegook wrapped around a deceptively simple love story and a lovable cast thrown into classic escape room drama. The Nonary Games release adds a flowchart for QoL and comes packaged with the best version of its sequel, so pick it up on modern platforms if repeating chunks of routes is too much of a hurdle. Otherwise, I wholeheartedly recommend the original DS release of this game.

Every Zero Escape Game:

Protag: Ow, my ass hurts-

Character: That reminds me of this story where this scientist hit his ass on the edge of a table, but didn’t feel it. Then, months later, he died of ass pain. They call it Temporal Ass Pain or TAP

Protag: I’d TAP that-

Character: Say we took two asses, and we both slapped them really hard, there’d be a 56.000079% chance that one of them won’t feel it. That pain didn’t just get absorbed by the ass tissue, it’s being transported to the future. They call people who don’t feel Ass pain until later…TAPers…I wonder…if they could transport ass pain to someone else-

Zero: Ive injected Ass Poison into all of your left buttcheeks. You have exactly 2 hours to solve my Ass Slap puzzle.

ive never felt so much pressure trying to play sudoku

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