thinking about this alot after finishing it so heres a journal with the "perfect reader" in mind (sorry). everybody loves transmitter and tbf kusabi and sumio are pretty good, to the detriment most of the others in the hcu imo, but placebo really is where the heart of this game is. morishima's routine and the way his i-dont-care cynicism gets challenged crystallizes the heady themes you deal with in transmitter, maybe a little too scattered-ly handled in that scenario by itself until later chapters get somewhat better footing, into a more personal and comparatively more parseable focus. the back and forth of understanding events emotions and associations between scenarios helps them both and made this more emotionally involving than i expected. that last chat with erika makes me cry just thinking abt it.

only played killer7 before this but i think prefer this to it by a little, even if k7 is more certain in what its doing. am now real excited to get into kill the past and see what fsr and 25th ward brings, and might replay k7 and finally fix feelings on it once i get through those.

Reviewed on Mar 06, 2021


9 Comments


3 years ago

fellow tokio appreciator logging in, ooka works magic in both tsc games - both writers finding footing in tandem with each other is one of the great things about these games and while suda is obviously such a big part of what makes these games click everything ooka has done has been like, my favourite shit in all the ktp games. these games would be sorely missing something if not for him

3 years ago

my fav one is 25th ward (didnt played k7 yet because my pc is bad and i dont have a gc) but tsc hits so hard. to me both transmitter and placebo are equally great, sumio and tokio are some of my favorite characters in any game. really like how both campaigns complements each other and how they give differents view for kamui uehara as a concept. having a journalist investigating the events of the first scenario and this serving as a purpose to explain what the hell is happening it's really smart. also helps to make the world more concrete than most of the Big Triple A games out there.

anyway im happy to see u talking about suda games!! like your reviews and i'm excited to see your thoughts about fsr and 25th ward.

3 years ago

agreed agreed agreed. i'm really happy to hear he wrote 25th ward too, almost makes me want to go right to that but i feel like i gotta at least try to emulate flower sun and rain first. or wait for a possible remaster which i'd prefer to play, but i don't think that's happening anytime soon

wanted to eventually replay tsc again bc my priorities have changed alot since i first put it down, but a large part of me doing it sooner rather than later was seeing your feelings on ktp, so thank you for letting them be known!

3 years ago

i meant that comment for bancho but @heatten it will probably take a while to get thru them both but thank you!!! especially excited to try fsr bc it was always the one that looked most like it could be my favorite suda game, just from its general more lighthearted sensibility

3 years ago

would say to def try FSR before 25W - it's one of my favourite narratives in a game, but it also does get implicitly brought up in 25W. judging by your tastes i think you'll really like it, excited to hear your thoughts about it whenever you try. and thank you for giving em a shot! it's always been my pleasure to shout these games out, they're wildly unappreciated

3 years ago

yeah, fsr looks more like your vibe, @ludzu. 25th is edgy so it's more My Stuff but fsr did impact me a lot, too and i love the math puzzles.

3 years ago

please do play FSR before 25th ward! it’s super important thematically and plot wise to 25w.

3 years ago

Tokio best boy, his super dismissive "what the fuck are you talking about" attitude and bop of a theme provided an ounce of relatability and normalcy for me to cling to in the strange and confusing world of the 24 wards, having him investigate the happenings of the correlating transmitter chapters almost made it feel like i was trying to understand some weirdo art film i just watched with a buddy, wich made his mental deterioration in the later chapters hit damn hard. I love how the game uses the medium to its fullest to explore his character: having you live through his empty routine day after day, passively taking part in his weird interests through the suspisciously fetishistic seeming carnivorous plant mail group he never acknkowledges, and understanding his distorted self image through his appearences in transmitter, where his badass persona quickly folds in on itself. He remains my favorite video game character of all time and his reappearences in future titles always put a stupid grin on my face. Certainly hit quite close to home as i played the game shortly before lockdown with the deadline for a massive and massively important homework i hadn't even started on looming over my head, because of wich i was basically closed up in my room with a highly irregular sleep schedule going mad for 2 weeks. Tokio's theme provided solace. cheers, hope you like 25 w :)

3 years ago

i also really liked that routine with tokio, at some points when i would look out the window or talk to the turtle before reading emails, i started to feel like those were things i did not just to see what he would say, but as something *i* wanted to do that fit the moment now and then, like wanting to talk to my buddy or to think a bit before getting to business. its pretty impressive when those and the phone are the only interactions besides the computer you can really express yourself thru

i am just starting 25th ward and i love it so far!! surprised at how darkly funny it is, a little like killer7 but less cartoony about it