Having played Recursed and Patrick’s Parabox, I perhaps didn’t find Cocoon’s nested-world puzzles quite as mind-bending as I might have otherwise, but I still had a great time solving them even if I rarely felt particularly challenged. It certainly didn’t hurt that solving those puzzles meant getting constantly rewarded with more weird and cool shit to look at; I adored Cocoon’s animation and art direction. Shoutouts in particular to the transitions in and out of the orbs (important to get right since you’re going to be seeing it a lot, and they absolutely nailed it) and all the different doors (I genuinely started looking forward to seeing what new and exciting way the next door was going to open).

Reviewed on Oct 13, 2023


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