Bio
Software engineer, ace/aro, any/all pronouns. I'm into all kinds of media (especially indie games and anime), media criticism/analysis, and politics.
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Shreked

Found the secret ogre page

Epic Gamer

Played 1000+ games

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Portal 2
Portal 2
Open Sorcery: Sea++
Open Sorcery: Sea++
Kentucky Route Zero
Kentucky Route Zero
The Beginner's Guide
The Beginner's Guide
Rhythm Heaven Megamix
Rhythm Heaven Megamix

1470

Total Games Played

017

Played in 2024

001

Games Backloggd


Recently Played See More

MetaWare High School Demo
MetaWare High School Demo

Apr 21

Slice & Dice
Slice & Dice

Apr 13

Botany Manor
Botany Manor

Apr 13

Lil Gator Game
Lil Gator Game

Apr 06

Master Detective Archives: Rain Code
Master Detective Archives: Rain Code

Apr 04

Recently Reviewed See More

Found out about this game through its inclusion in SiIvaGunner's absolutely incredible Shop Fusion Collab video game music mashup video, and finally got around to playing it myself since it's included in the ongoing (at time of writing) Palestinian Relief Bundle on itch. (The game itself is free anyway but the included soundtrack, artbook, and other extras are not.)

First things first, despite the title, this is a standalone experience. My first point of comparison would be The Stanley Parable Demonstration, since they're both very meta games where characters break the 4th wall to "demo" their game for you, only there is a real The Stanley Parable that TSP Demonstration exists to sell you on, whereas MetaWare High School (Demo) exists purely for its own sake (though the creator has expressed interest in doing more with MetaWare in some form eventually.)

Anyway, the conceit of the game is that it's a visual novel where the characters (and indeed, everyone in their world) are aware that they are inhabitants of a visual novel, or more specifically, of a demo of some hypothetical "full version" of their visual novel, which leads to jokes about unfinished assets and characters panicking about needing to not waste time because demos are short and so on. What the characters aren't sure of is what exactly their visual novel is supposed to be about (in particular, there's some division over whether it's a dating sim or not), and while they never get any concrete answers, in practice the meat of the game is simply in the varying attitudes of the characters towards the artificial and unfinished nature of their existence and their reactions to the presence of the player that their reality exists in service of. I'm a sucker for this kind of existential meta stuff, so I found it all pretty interesting. It's also just a very funny game; I especially enjoyed the game's habit of treating its own presentation hyper-literally, which leads to a bunch of absurd gags, most notably around the stylistic choice to draw the characters without eyes.

A lovely little first-person puzzle game about working out the optimal conditions needed to make different types of flowers bloom. I found it a bit on the easy side, and I’m not sure how I feel about the decision to not let you freely view any clues you found (instead forcing you to track them down all over again once you’ve worked out what information you need), but I enjoyed my time with it. I particularly liked that despite the relaxed, cozy, Wholesome Games-ness of it all, the narrative had some unexpected bite to it in the form of some infuriatingly condescending 19th century misogyny.

Lil Gator Game is basically what you would get if you took A Short Hike (short and cute hazard-free 3D platformer on an island with anthropomorphic animals, Breath of the Wild’s climbing mechanics, an optional pixelated graphics filter, and an ending that wants to tug at your heartstrings a lil bit) and added like 20% more BOTW to it in the form of a sword and shield (though the “enemies” are all harmless cardboard standees), shield-surfing (complete with front-flip animation), a “glider”, and theming the game as a bunch of kids’ attempt to play make-believe Zelda in real life. Thankfully, I really liked A Short Hike, so even though this was mostly just more of that (albeit from a different developer), I had a great time playing this to completion in one sitting.