To be honest, I wasn't a Mega Man guy. I've played some of the NES titles, but I always thought the games were unappealing. It was a stupid conclusion to make based off just those two games I played, but it was what I stuck with.

My friends talked about the X games, and I can safely say that Megaman X1 is pretty good. it builds off what the NES games establish, with the weapons and bosses but focuses more on the levels themselves and your movement options. It introduces the wall jump (godsend) and the ground dash, two moves that would end up sticking around. The latter especially is really fun to use, it grants insane momentum and allows for some really cool jumps.

The levels are put together nicely, enemy placement never feels unfair and the enemies themselves are well designed, but the real highlights are the bosses. Each boss, like before has a weakness, and you get their weapon upon defeating them. Every boss is mostly fun, though I can see how they can get frustrating if you fought them in a mixed order, however I think the randomness of their movements makes them a little lame - sometimes they'll open up to weakness several times and sometimes they'll repeat the same attack multiple times.

The game also kind of dips in quality at the Sigma stages, and I found myself not using most weapons in 90% of scenarios, the other 10% being bosses that are weak to them. While they are a cool novelty, they don't feel all that useful within the levels, but maybe that's just me. Besides that, it's still good fun and I'd recommend it for anyone looking to get into the series, or just needs something to play.

Reviewed on Feb 23, 2021


1 Comment


3 years ago

i think the weapon energy limits are what keep me from using most weapons outside of boss fights: it's hard to want to bother swapping my playing style if i'm gonna run out of its weapon energy after a minute or so. I'm glad later MM games let you still use your buster while a special weapon is equipped so you can treat it as a bonus weapon toggle rather than a replacement.