Addicting, Dekopon are the worst.

Beautiful remake and an incredible story that brings tears to my eyes no matter how many times I replay it.

great asset great great asset

Incredible remake with so much soul and love put into it. New content added after the game's final boss makes a pleasant surprise for fans both old and new.

A cute little story of a person's journey through life and many different homes. Even though the game doesn't have any dialogue or text, you can learn a lot about the kind of person you're 'playing' as just from the things they have in their various homes. Very neat.

Super cute Animal Crossing-like game with Sanrio characters. What more could you ask for?

Finished this just in time for Spider-Man 2 in a few weeks! Ever since watching the Spiderverse movies I've liked Miles more than Peter, but I love the master-and-apprentice relationship they have and can't wait to see more of that in SM2.
The ending of this game was super bittersweet, but we love that.

It's Monster Hunter, but mobile. Most of the mechanics from World are present. The game's simple control scheme makes it easy for newcomers and veterans to the series to get invested in building up new gear and weapons, or just hunting down whatever's nearby.
The game does have a story, but it's not really anything outstanding. Monsters have appeared in the real world, and hunters from Monster Hunter world are being teleported to 'our world' to deal with them, but they need our help.
Multiplayer system is pretty good, too. I was able to party up with a friend and hunt his own instances of monsters along with mine while we were out and about.

This game is a hidden gem. I was excited for it ever since its release. The story involves time travel, magic, and farming. I love the casual pacing elements the game presents (You're not pressured to do all the story before a deadline date, so you can spend all your time farming if you want!)
The characters are all very lovable, to the point I was having trouble choosing which ones to keep in my party. The music is incredible, the visuals are wonderful, and the puzzles the game presents you with are challenging and rewarding.
Something the game does that is very unique to timeline-based RPGs: Dungeons have 'shortcuts' which can be unlocked by spending a little bit of in-game time once you reach them. Utilizing these shortcuts can make each floor of a dungeon possible to clear in a single game-day cycle, while it would otherwise be difficult to do so.
When compared to other farming RPGs like Rune Factory or Stardew Valley, I would choose Harvestella 100%.

I miss this game. The game was very simple, easy to learn and comfortable to play. Character designs were very cute. For players of MapleStory 1, there were plenty of references and throwbacks to the original game.
Sadly, the game didn't do well enough to keep getting updates and service, so it was shut down after about a year.

Maplestory is one of those games I can keep going back to even if I haven't played for a year or two. The story itself is charming and memorable, and I have many fond memories of it from my high school-college years. I've been able to experience many different eras of the game via private servers and the official servers. It's a fun way to just kill time fighting hordes of monsters in a beautiful pixel-art world.

Mabinogi was my first MMORPG, which I started playing in 2011. I played the game for 6 years before finally moving on to Final Fantasy XIV. Even now, I still check in on it every now and then to see how things have changed.
There's a lot of memories in this game for me, including a lot of friends I've made, characters I've designed, and even music and storylines that I still remember vividly without playing the game anymore.

Vindi was fun back in 2011 before the story branched out beyond the main hub world. Splitting the story into sections and allowing the player to start from chapter 2 without finishing chapter 1 first made the story very difficult to follow.
Additionally, there are some story missions that can be replayed, which can make the continuity of the story a bit weird at times.
The game's action-based combat was incredibly unique for its time, however, and the characters were very cool.

I played this game when Nexon still owned it in 2011-2012. For its time, the graphics were really nice. I liked the game's art style, and the instanced dungeons were easy to follow.
Unfortunately, most of the game's content is locked behind story progression, and after doing the early parts of the story a couple of times, I didn't want to go through it when new characters were added in, and just wanted to skip to the main part of the game.

Friends got me to play this for 20 hours or so. The world is beautiful, and the gameplay is fun, but it's ruined by the lack of fast travel and the overall size of the world. Once you've left an area, you pretty much won't ever go back there, because you'd need to make a long trek walking if you haven't invested in horse breeding, which could take weeks to months to get a decent steed.