47 Reviews liked by marluxia


This review contains spoilers

I fucking hate this game. Biggest dissapointment in my life. A downgrade in every single way from 2 outside of lighting.

First off, the ads were extremely misleading. The fact it's a mix of 1 and 2 was highlighted as a huge deal. Every trailer had a 1 or 2 character. But they don't even have a collective 10 minutes of screentime. It was also called a "conclusion to the Klaus saga". Yeah nice job at that, he isn't fucking name dropped, and NO AEGIS APPEAR!
Other big deal is the combat. Huge downgrade from 2. 7 players makes your input negligent. I was 1 level underleveled in origin and I got through it WITHOUT TOUCHING THE CONSOLE with 3 martial artist, 1 incursor, 1 troubadour, 2 signifier. The combat has no building on top of itself like 2. 2 had an amazing pattern of auto attacks->arts->specials->blade combo->fusion combo->orbs->orb burst. Ouroboros are a panic button and worse than normal combat. Chain attacks are not rewarding and so rng focused. A massive dissapointment after 2 made rng only relevant as a punishment for being unable to break orbs.
The fucking story. Oh my god I hate this story, especially the villains. First off, this game completely fails it's military fiction setting. The war isn't even a focus, it's the main cast versus mobius #27271. And on mobius, after the amazing writing that was torna, it was so dissapointing to see the fucking power rangers fights and villains. And oh my god Zed. "It amuses me." Are you fucking serious? What the hell happened. Shania is great though. As good as mikhail for me. No wonder the tragic villain is the best character.

And then another thing is the cutscenes. They are so lame and dissapointing compared to 2. No awesome anime choreography, just repeatedly punching a scary mobius that wants to fuel it's dumb flame clock. That's it's own thing. The cast never had difficulty in combat ever. There's no good all hope is lost moment. The eclipse is good in the moment but it's saved by an outsiders 4d chess and only serves to make mobius look dumb. It does not affect the outcome of the story snd condenses Noah's arc into 10 minutes. Compare that to Rex in chapter 7.

The story also is so unambitious. Gears and 2 tackled so much. 3 only is a love story with power rangers fights sometimes. It's purely a love story. Characters don't have their own narrative relevance outside of noah and mio that really matters. In 2, everyone has the final goal of elysium, and in 1 it's revenge against mechon and then zanza.
A downgrade from 2 in every aspect except lighting I guess.
But hey, at least consul D is hot as fuck.

This review contains spoilers

This is pre story DLC thoughts. There's a lot I love about this game. The gameplay and side quests are the best in the series. The main party is great. The premise has a strong hook to it, especially having played the previous entries. The biggest problem with this game is the way its narrative ends. It feels likes the game hits the peak in the end of Chapter 5/beginning of Chapter 6 and nothing really hits that mark again. Chapter 7 required some backtracking and having characters show up that make it feel like padding. The final boss battle is epic, such, but it's incredibly drawn out and dying part way through it puts you back at the beginning again. I remember being upset with how the story ended because it felt like I missed something, but this detail is mentioned exclusively in a post game quest that requires beating the game. I think it works well with the story that's being told, but it feels more like it an ends on a sizzle rather than a bang, despite trying its best to go for biggest scope possible. Despite this not being my favorite game, it's incredibly strong. Let's see how the DLC pans out.

This review contains spoilers

(Ramble Ramble, these thoughts are still fresh)

A great opening hook and ending can't make up for the bloat that makes up the majority.

I have no real issues with the gameplay. It does feel more approachable from the outset, but its still Xeno. It basically feels like a mix of all the systems so far which is nice. It is strange how the game provides incentives to fight enemies above your level but then punishes you for being over-leveled by reducing your CP gains to basically zero. There were long stretches where I didn't get any class levels because I was just too overpowered. You need these levels to unlock class quests too, I don't get why it's like this.

My biggest gripes are with the pacing and story presentation. Heroes and Villians are introduced and discarded at such a rapid rate that they leave little lasting impact, and placing substantial character moments behind side-quests is such a baffling decision especially since not much happens in the main story until the last third. Several times I noticed the story would set up a plot-thread only for it for it to be completely removed from the main plot to move on the next one. They pressure you to do side-content so much I wonder why they made most of them optional in the first place. These quests usually involve Moebius in some way or another who suffer from the same issues with content bloat. Threatening at first, they are so overused that they become the least threatening set of villains in the series - did they really need to add one for each letter of the alphabet? There is one who sets up an interesting premise but he's also completely optional, truly wasted story potential.

In general, the game really could have benefited from a tighter focus, stripping back the number of Heroes in particular to give them greater focus in the story. It really is the strangest case of a game doing too much and too little I think I've ever played.

I respect what the Xenoblade 3 team was aiming to do with this third game and I think it was an interesting move on their end when making Xenoblade 2 to turn what was once just a one off game (Xenoblade 1) and span it into this epic trilogy, that doesnt feel forced at all. I personally really liked Xenoblade 2, but I feel like alot of my enjoyment of that first game in hindsight, was it's twist that I, as a newcomer to the series in 2018, did not see coming a mile away. Xenoblade 3 doesnt have the luxery of having a twist like 1 and 2 do, which is ultimately a good thing. This merging of the worlds thing was already elluded to in the ending of 2, so this is more so just a culmination of the 2 stories. All that said, something about Xenoblade 3's story feels like it was hastily put together. The major beats and premise are more than solid. Like a world where humans only live 10 years and only know war, and coming to terms with things like aging, babies and love is a really cool sci fi concept. It's just like, everything past chapter 5 kind of felt underwhelming. Like the villans are probably the weakest in the main series, it REALLY starts riding the line on being Kingdom Hearts esq with its vauge "Mobies this" and "Light that" language it employs, which is a problem I've never really felt with the series up until this game. I'm glad they have continued to stick with the whole deep psycholgical philosophy thing that the entire Xeno series is known for, thats kind of its whole calling card at this point. I just wish the Main Story was a little tighter and more interesting moment to moment. The way I played the game was to primarily experiance the main story, but I did all the Hero Quests I came across, all of the Side Storys and the ocasional side quest, but not many. Honestly, the main gameplay loop of exploring and doing Hero Quests is pretty addictive, and if I had more time and didnt want to move on to other games, I would probably still be doing some more. The world is just fun to explore and traverse. I spent a little over 52 hours in the game by the end. That said, while the combat system is VERY fleshed out, probably one of the most involved I have ever seen in a game, I could not for thr life of me understand it. I ended up playing VERY lame and didnt use 90% of the customization and combat options the game had. I kept all my party members there base class and just killed every monster I came across. It didnt feel very rewarding to play this way and I know I would feel better if I learned the systems in play, but even after watching multiple tutorials, I still couldnt understand it. Its partly like, when I come home from a day of work, thr last thing I wanted to be doing was crunching numbers and racking my brain on how this system works, I was mainly just in the game to experience the story, world and music. So I cant knock points for this at all, the game has such a rich gameplay loop, its just not for me. That said, alot of points in thr game due to the way I played, almost feel like I was walking cut scene to cut scene. There are ALOT of cut scenes in this game, which I dont personally really mind all things considered. Overall, I liked my time with the game. The world and music are top notch as always from Monilthsoft. They REALLY went to town with the increased budget Nintendo clearly gave them after the success of XC2. i just mainly hope after this next expansion finishes, they have the restraint to put a fork in the Xenoblade series and end it there. By all means, continue the Xeno series, but a fresh start with a new gimick from such a tallented studio would be incredible (or continue Xenosaga or something).

This review contains spoilers

been brooding on this since release, overall i feel real conflicted about the game. the battle system and general gameplay is my favorite in the trilogy and the characters and music are on par, but the story is such a let down. as a standalone story it has some fantastic ideas and plot points, i was incredibly invested in the first 3 chapters and then again at the end of 5 but otherwise the game really lost me. chapters 6 and 7 feel short and lacking in tension for the end game and the final hours of the game don't at all compare to climbing the world tree in 2 nor confronting egil in 1. noah's ascension quest in particular was shockingly bad to me, i like how it ended but crys' motivation for fighting being that he wanted to test noah was incredibly dumb. moebius D and K made for good early game bosses and joran was probably my favorite villian out of the bunch, but otherwise the moebius are weak villians and even though Z gets a decently cool final battle it doesn't hit too hard because the explanation behind his existence and the conflict of ainios just isn't very compelling.

i specified 'as a standalone story' because this game doesn't act as an amazing continuation of 1&2/as a finale either. while the base concept that both worlds inevitably will collide with each other again after initially being split apart is cool, again the central thing that throws this all off being moebius somehow coming into existence because of the public's fear of oblivion (almost like a computer virus inside origin from my understanding?) isn't very satisfying and there was not enough information given about the worlds pre-merge, like what kind of societies were established and how they communicated through worlds. not satisfied with how the old characters are handled either, most everyone is implied dead but the game doesn't feel like answering any natural questions you might have about them. its great to see nia and melia and i think their ascension quests are both pretty sweet but they deliberately are vague about their past and generally seem more unphased than i'd assume they'd be after losing all their found family for hundreds of years now. wish poppi would've come out of her little jail cell before the credits though, and idk why the xb1 didn't get a photo as well.

anyways the game does end on an decent note, the final cutscene is sweet and thee vocal track is my favorite in the series. i've got mixed feelings about the dlc as well, i'm sure some of my gripes with the story will be explained better in the dlc (riku is smugly winking at the camera throughout the game telling you to pay up the $40 fee to see what his deal is) but i'm worried if they do just make another prequel story about the founders it's not going to have anywhere near the same impact as torna. xb2's whole deal is having a rich, fucked up world and characters who are held up on the past, 3's world isn't even fully real and i'm not too convinced it'll make me care about any characters anymore than i do now but we'll see. anyways still a good game lol just the weakest out of the trilogy atm and it let me down even though i tried to keep expectations in check. sorry for long review vomit đź‘Ť

This review contains spoilers

For its seventh mainline game, Final Fantasy produced Final Fantasy 7 – an actual, honest-to-goodness Landmark of spectacle and storytelling techniques for both RPGs and AAA video games.

For its seventh mainline game, the Xeno series produced, uh, this.

That’s not a roast, I swear. The two series are, at their core, interested in doing different things. Final Fantasy is here to reinvent itself with every new installment, even if these constant reinventions seem to be asymptotically approaching a AAA character action game. The Xeno series is here to Talk About Big Stuff and repackage weepy-ass German anti-philosophers for terminally isolated suburban teenage males.

(That last bit was a roast.)

Easy jokes and/or personal politics aside, you might see the problem here. For all their flaws, Final Fantasy games are at least primarily interested in being video games. That’s good, because they’re video games. Xeno games are not primarily interested in being video games. That’s a problem, because they’re video games.

That said, Xenoblade Chronicles 3 is pretty enjoyable and successful when it wants to be a video game. Hell, it’s probably better than a YouTube video essay about Xenoblade Chronicles 3.

At long last, here’s a Xeno game with a simple back-of-the-envelope concept: A world comprised almost entirely of two nations locked in an eternal war. The only thing the teenage tank-bred citizen soldiers of these nations can look forward to is a personal visit from their queen and a peaceful public execution if they can survive for 10 years. (I can’t imagine a more metal death than a dozen flautists playing so hard at a person that they dissolve into orbs of light. Monolith is, if nothing else, far ahead of Danganronpa.)

The concept is expanded upon with enough skill to pleasantly surprise after the storytelling of Xenoblade 1 and 2. We meet our six heroes and breathe a sigh of relief as we learn that at least four of them have more than one dimension to their personalities. As they fight to liberate the world from the forever war, they learn about things they never encountered in the Logan’s Run war machine: aging, families, and – gasp – human reproduction. They visit other military outposts and learn precisely how hundreds of years of war have robbed people of meaningful choice and reduced them into a spectrum of coping mechanisms. Prominent side content is self-aware enough to dodge easy answers: even as the party visits a city where people start families and live full-length human lives outside of the 10-year time limit, they quickly learn that a self-interested ruling class and the war outside can still combine to eliminate choice and create real, meaningful suffering. Whether or not you are interested in the war, the war is interested in you.

So here you are, wandering around a world so massive and explorable that the Nintendo Switch audibly (and visually) groans under the strain of it all. You realize that you don’t miss the worst excesses of the previous games – the interface streamlining here is welcome, even if the accessories menu is somehow worse than Xenoblade 2’s. You’re kinda baffled but entertained by the Chain Attack system, which allows you to stop playing Xenoblade Chronicles 3 for the Switch and start playing the indie RPG version of Xenoblade Chronicles 3 that you bought for 20 bucks on Steam. Maybe you’re noticing that, in a snazzy thematic parallel, your own arsenal of choices in combat and world traversal are expanding as the party grants the choice of a life outside of the forever war to more and more people. The game is Talking About Big Stuff without Talking About Big Stuff, and it’s a pretty good time.

And then, about two-thirds of the way in, in an hour-long cutscene complex, the back-of-the-envelope concept that was meticulously built out into the interesting world that your party had a hand in creating is shoved aside. In a blob of villainous mustache-twirling, anime fighting, and a time-passing montage set to a J-pop song, the video game is over. The Talking About Big Stuff has begun.

To be fair, maybe you’re into that sort of thing. Maybe the things that a lot of people don’t like about JRPG stories are the things you love. If so, you’re in heaven. And even if you’re not into that sort of thing, there are one or two well-executed bits to be found in the home stretch. But if people standing stock still in the middle of an intense fight to plan their strategy and talk shop isn’t your bag, you sprint right back into what’s been working: a moderately functional job system, pachinko-machine optimization combat, and character-focused side quest chains whose narratives feel feather-light compared to the main story.

The plot kind of wobbles to its conclusion. There’s a fetch quest and a movie theater. The final sequence does The JRPG Things and even earns a real emotional response to one or two of them. But once you’ve finished Killing A Concept, you realize you just played a game that either lacks confidence in itself or doesn’t value its strengths. It’s good at a lot of things, but for whatever reason, it’s here to do something very different. (More than one character in this game struggles with this very issue, by the way.) That doesn’t erase or cancel out the good stuff by any means. But since the game stops caring, you have to work hard not to follow suit.

Look, I get that it’s hard to make a really good work of art about philosophy. (That’s probably because people can just read philosophy if they really want to.) But you could make an entire RPG out of the Small Stuff. Maybe you could even use the Small Stuff to meticulously outline Big Stuff with a minimum of self-conscious explanations and lectures. It wouldn’t be as good as Chrono Trigger because Chrono Trigger is about People Doing Things, but it would be a good time. If not a utopia, then maybe a shining land of small things that make up something bigger. A golden country, you might even call it. Someone should make an RPG like that.

This review contains spoilers

Perspective is important when it comes to JRPGs, for most people the first few JRPGs that they tackle will always hold a special value. Those who have played 10s or 100s of JRPGs know that a lot of these stories commonly share the same elements, some people become jaded about JRPGs some people work around it. I think something I really appreciate about having played a lot of JRPGs is that my respect for the genre is on a new level. I always look forward to how a game tackles a similar subject compared to how another game did it. I want to say Xenoblade 3 was no exception, there were things I genuinely really liked in this game. Like how it explains why the world was like it is, this game reminded me of a few games I really like with similar worlds and in a few ways this game managed to hone in on aspects that those other games didn’t or were just weaker parts, the Mio execution part was a great idea and scene that I’d love to see in another game and maybe even brought further, I also really enjoyed the battle system, the chain attacks were my favourite part of the battle system and I loved how much strategy went into them. Other than that, honestly XB3 probably has my least favorite battle system out of the main 3 Xenoblade's but I didn’t really go out of my way to go into the depths of it like 1 or 2 and nonetheless I appreciated it anyways.

I don't care about this game. Even the good parts.
Nowadays, A cast and overall charm are very much a make or break in a JRPG for me. I found these guys to be an all-around good cast in the end but, I couldn't ever really feel them. Something I loved in Xenoblade 1 and 2 or even other games I love is that I can understand someone's character from the environment that they came from or their strong personalities or backstory. I didn't get a feel for this cast ever because they mostly felt really boring or their backstory was just Joran. I can't really just come on here and shit on the game for this because that was kind of the point that it was going for, these guys don't have a lot of life behind them because they are mostly vessels for battle.

I think one thing that really fucked this game over for me was once I saw that ethel was in the party, I realized that the game was just going to do a lot of focusing on one-note side characters. I feel like this was such a bad decision and it kind of took away fire that could have been used to flesh out the main cast more, I can't even name a single hero I liked lol.

I won’t get into too much, but I seriously think this might be one of the ugliest JRPGs worlds I’ve played in recent memory and this series I love for how pretty the worlds are. The chain attack theme is good, but that’s about all I have to say about the ost. Its kind of just washed over me.

I think my main issue is how the game handled its messages, for one, I felt like it shared messages with the second game, 2 had vague meaning of life messages flowing in the background for the cast because a lot of them were trying to find a place in their dying world. Xenoblade 3 was a lot louder with its messaging but I seriously disliked how it was handled. Alot of the messages were relegated to side characters or the main villains who would be on screen for like 30 minutes say their thing and then die or join your party then it feels like we move on to the next thing and the topic is dropped. I found a lot of these characters reasonings were super dumb and not relatable in any sense. N is fine but I think he's super close to what they were trying to do with Jin and for that, Idk I just don't care. I don't even want to get into the stupid villains so I'll just leave it at that lol.

The reason I talked about perspective at the beginning is because in a weird way regardless of all the problems or just personal nitpicks I have with this game, I kind of understand why people are like BROOOOO IT’S THE GREATEST OR I LOVE IT. I think that the messages in this game are very important to those who are Young, Lost or Even just need a reminder maybe if I had played this game when I was much younger it might have had a massive impact on me and maybe I would have had an undying love for it, Most of my dislike for the game just basically comes down to me knowing what I like from how many JRPGs I’ve played in the past and Xenoblade 3 just didn’t do it for me, regardless I’m glad people are getting something out of this game even though I didn’t. For me there’s one game I’ve played in the past that just did what Xenoblade 3 was trying to do, and that was the one that ended up having an impact on me.

I think there's some fundamental quality missing here that I personally came to love the Xenoblade series for and made me hold it in such high regard like plot, characters, story, worlds, music, and narrative. Just worked so well together in 1 and 2 and for many, it made an engaging unforgettable experience, that I seriously couldn't find in 3.

NOTE: Will not discuss spoilers, but will offer my take on the overall game with very broad references to the narrative.

So, I love Xenoblade. Xenoblade Chronicles is an incredible JRPG that combines fantasy and sci-fi excellently. I bounced off of X, its first sequel, because it took too long to get going (though I want to try again). I love Xenoblade Chronicles 2 so much, even more than the first. It's weird and messy, but I adore its cast of characters and it was a blast to explore.

3 is...weird. I'll start with the good though -- the setting is amazing and devastating and sad, enabling a gripping story and some moments of beauty when love and courage find a way despite harrowing circumstances. Some of the story beats here are series highlights -- I will spoil none of them.

A couple other positive notes. One, it's Xenoblade, so there's --- as expected -- an extremely compelling grind and fun position-based MMO JRPG battling. There are also big scary Level 80 monkeys and some fun vistas to explore. ALSO, compared to 2, everything looks better and runs better on Switch. Looks real pretty on my OLED.

Now the other shoe: This game is sloppy. Really sloppy. Like, sloppy even compared to XC2. Across the board. Monolith Soft tried very hard to smooth out the user experience of 2 by making menus straightforward and including detailed tutorials that explain how each bit of the game works, but they overcorrected.

The tutorials in the first 10-15 hours are out of control, leaving you on rails like you're in Pokemon Sun and Moon. The tutorials feel a bit wasted too, because once you have a good party makeup of 3 healers, 2 defenders, and 2 attackers, you can more or less button mash and strategically activate chain attacks for maximum EXP. This is the same as 2 in some ways, but having seven characters on the screen with different roles and classes makes it a chore to keep track of everyone at all times. I hoped the battle system would have been smoothed out from 2, but it honestly feels even more bloated, with too many equips and too much micromanaging asked of you for what ultimately turns into a mess of pixels on screen.

Next, the leveling. The EXP is handed out like candy on Halloween, and unless you make significant personal modifications to the difficulty (like choosing hard mode/turning off overkill/not using rest stops), it is incredibly easy to overlevel. Once I hit chapter 2, I didn't hit a main story enemy at a higher level than me until the final boss, and I basically mainlined this game with 5 hours of hero quests and a couple diversions.

A side effect of this poor balance is that once you get way overleveled, going back to explore the map can get boring due to slow walking, environments that retread previous Xeno games, and swaths of enemies in new areas that are far weaker than you.

In Chapter 5, I actually changed the difficulty to hard for a bit, but all it did was slow down a battle system I didn't really love engaging with in the first place. I went back to Normal.

Lastly, the story. I said a lot of kind words about the story that I mean, but it is also, once again, sloppy. Cutscenes are strung together a la Metal Gear Solid 4 regularly, including a sequence that may have taken as long as MGS4's ending. I don't remember previous XBC games going this ham with it.

The pacing also gets wacky, as the game gives you extremely interesting plot developments and then chases it with a non-optional fetch quest or diversion that feels like padding/bloat. This is done regularly.

The main cast of characters is quite good (better than 1, worse than 2 maybe) though with the villains, the more the curtain gets revealed the more everything gets messy and obtuse. I don't know if I'm bad at story comprehension or if the truth of this world was confusing. I found myself zoning out in certain late game cutscenes due to verbose dialogue that just goes on and on with wording that feels unnecessarily strange. Moments of the game's script feel like a poor localization, though this is Nintendo so I don't know.

The themes also feel under-baked to me. Two or three times in the story, the game changes or clarifies what it is trying to communicate to you in ways that feel more scatterbrained than thoughtful. Again, no spoilers.

There are a lot of powerful, emotional moments here that made me choke up, but aforementioned issues put a small damper on these parts. I'm not a Tales fan per say, but I played Tales of Arise (which is quite similar to XBC3 in multiple ways) this year and enjoyed it more than XBC3 overall.

As I play (or don't play) more of this, my thoughts may change.

This review contains spoilers

xeno3 has, like, the inverse problem as xenoblade 2--the first 2/3s are really fun and good, but man is the ending underwhelming. After chapter 5, the game's story pretty much devolves into JRPG trope sludge, and it begins to feel like a haphazard collage of a bunch of ideas plucked from other games of its ilk instead of an actually cohesive narrative.

It certainly doesn't help that the solid 5-10 hours spent collecting metal for the ship and treking through Origin are the most legitimately miserable portions in the entire game, stringing minutes long fights after fights with minimal exposition, leaving the entire conclusion shoved into the final hour or so.

But this game will convince you of quality for a good share of its runtime. It goes down exceedingly easy, the combat is better than either of the previous games and I think the hero quests are the best way they've implemented "somewhat mandatory side content" yet. Exploration is generally pretty fun and the intermediary banter between party members is good enough to not be trying (like in xenoblade 2, lol), but maybe a little lacking in terms of what could have been. During the sequence with M's homecoming I was ready to call this game better than Xenoblade 1--but this thought was with the assumption that the narrative would be wrapped up cohesively and competently. But there are so many questions left at the conclusion, so many loose ends that thinking about this game as anything past an excellent timewaster will just lead to disappointment. Who was Z, really? What was with the annihilation events? Adding onto that, what was with the fog? Was it just, like, a glitch in the system or was there something more to it? Why did the worlds have to separate at the end?

Why was this game 55 god damn hours long?

This game has the best gameplay in the series. I love the class system even with my gripes with the inheritors. No 2 classes feel the same and the Master Art and Skill mechanic allows for incredible player expression. Healers have actually been made useful which allows for more balanced team building. Traversal skills do away with the field skill system of 2 and since they're unlocked throughout the story your ability to traverse the world isn't locked behind RNG. Tutorials have been overcorrected to shit meaning that there's no way in hell you can misunderstand how things work. Sidequests are actually good! They've gradually been getting better from 1 to Torna but here I can say the majority of them are interesting due to the nature of Aionios. Instead of needing store deeds for increased item collection range or run speed it's locked behind Colony progression, something I did naturally as I did sidequests. The majority of hero quests are good,.The list goes on. I cannot praise this game enough for streamlining the Xenoblade gameplay experience.

The world you traverse this time around is admittedly slightly disappointing to me. Aionios is by far the largest world in the numbered Xenoblade games but where it excels in scope I think it lacks in originality. I was initially excited to see the worlds of 1 and 2 fused to create something new but I had worried that it would be a gimmick the game relied on. Thankfully this wasn't the case but I feel as though Aionios lacks what made the worlds of the Bionis and of Alrest so interesting. I loved the fact that the back of the Bionis grew to be a jungle due to its constant exposure to the sun, or that the arm shaded from the sun became a frozen tundra. Similarly, the due to Mor Ardain's technological advancements their titan had been drained of life leaving it as the desert wasteland you see it as during the game. Leftheria was an archipelago of various smaller titans joined together by their tentacles revolving around a wall of clouds. This creativity isn't present in Aionios which leaves the world feeling boring to me despite it being a beautiful world in its own right. On top of this, the area themes go for a more ambient and atmospheric vibe which suits the nature of this game. I don't hate this decision but I did end up missing the more memorable area themes of the previous games.

Where I'm most conflicted with this game is in its story.

SPOILERS FROM HERE ON

This game boasts the best main and supporting cast of a Xenoblade game to date. It goes without saying that the main six are great. I love how they gradually open up and talk to eachother in realistic ways. I tried to pick one character as a key highlight but I don't think it's possible. I see a lot of myself in Taion's disposition and Sena's arc about being herself and doing things her own way hit home. I loved how Lanz isn't a typical meathead character and strives to be stronger due to his perceived weakness, I loved Eunie's foul mouth, I loved Noah's gentle nature contrasting Lanz and Eunie's rough attitudes and there are so many things I could say about Mio that I won't get into. The supporting cast is equally as great, a lot of them leaving long lasting impressions despite their short screen time, namely Cammuravi and Ethel. While the main cast is extremely strong, I found the villains to be quite weak. Thematically they hold up well. Z being the embodiment of the desire to stay in the now works fine but I don't care for him much outside of that, which is a problem with conceptual villains as a whole. N started off extremely strong with him having a genuinely threatening presence when he's on screen. When the truth behind him gets revealed I can't help but feel as though he was really disappointing. Him being a version of Noah that went down the wrong path was good but I felt like it was all too loaded into the start of Chapter 6 and that we didn't see enough of his past lives failures for his shift to feel believable. After you beat him and he sits on that stage defeated I couldn't help but feel like he was pathetic and not in the way I think was intended. D is just Mumkhar with an even more pitiful reason for seeking power and I think Joran was good. Overall they don't hold a candle to villains we've seen previously and I'd go as far as to say this game has the weakest villains in the series.

The other aspect of the story that I had problems with was the lore. A lot of things in this game are just unexplained. What is the annihilation effect? Where does the black fog come from? How did Noah and Mio meet eachother consistently throughout history? What really is Ouroborus and Interlinking? What really is Offseeing? How does Origin actually work? I was expecting this game to hit me with it's big twist and make a lot of things make sense but I was honestly met with more questions than answers. My first response was "this will probably be in the DLC" but I hate the idea that a lot of the questions this game makes you think will get answered slightly over 2 years later. It's like this game is presented as a direct sequel to the first and second game but at the same time it doesn't feel like it cares to be one. Future Connected was meant to be important for the future of the series but theres no connection between the Fogking and the black fog. I would've been fine with 1 and 2 and a duology series and 3 as its own separate thing since I don't think this game uses its sequel status as well as it could've.

This game is good but it isn't exceptional like I wanted it to be.



This review contains spoilers

Not sure what to think on this one, best gameplay in the series, amazing soundtrack in some areas, some of the best moments in the series too. However, I really wish the game had stronger ties to 1 and 2 for a so-called 'finale to the klaus story arc', at that, this game greatly disappointed me.

My most anticipated game in a long time, Xenoblade 2 is my favorite piece of media so I had high expectations.
And to be honest, I'm a little let down.

Don't get me wrong, I still liked the game!
As of now I would rank it higher than 1 but lower than 2.

I've come to realize that my expectations and hopes have been placed wrong.
Before release I let my mind run wild with theorizing what we would be seeing in the game.
Among Xeno fans there were crazy theories going around about how XC3 would be the game to tie Xenoblade together with Xenosaga and Xenogears and all sorts of outlandish and hopeful speculations.
To the point where I started to expect Aionios to be reference city, I wanted the story to revolve around the worlds of XC1 and XC2 interacting with each other, I wanted to see the cast of both games come together, not these new people!

I wanted this game to be a direct sequel to XC1 and XC2, not for it to be it's own game.
And so I set far too high an expectation for Xenoblade 3.
I merely hope now that, in time I can begin to appreciate the game more for itself.

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World
The setup for Aionios is really cool: the worlds from XC1 and XC2 have collided and have shaped a combined but also wholly new world to explore.
And I quite like it, there are very pretty environments and only a few empty feeling areas.
I got very excited each time I found a location from one of the earlier titles, my only wish being that they resembled their previous iterations more. Some of the returning locations look unrecognizably different.

Story
The story overall was perfectly serviceable, it has some great moments but I was not as interested as I would've liked in most of the characters we meet in the game, the villains specifically I did not like.
The side characters were also very forgettable as they get no screentime after their little episode, which is not very long for most of them.

I had a lot of questions going into it and most of them sadly went unanswered for the entire game, those that did get answered only were in the final cutscene.

I felt a distinct lack of moments that made us discover something new about the world, the kind of scenes that gives you some answers but even more questions.
This leads to the story feeling more empty, where I cannot remember many significant things happening looking back, it all feels like filler until we get to our objective.

Gameplay
During the first gameplay trailer I got a little nervous when I saw how much the combat seemed to resemble XC1, if there was one thing I was not looking forward to it was standing still and waiting for cooldowns.
Thankfully this was not the case.
The combat is fun and a good mix between XC1 and XC2.
The way arts recharge based on which world the class originates from is a great touch.

I really enjoyed the class system, it brings with it a large amount of customizability for your party and gives steady progression in the depth of combat.

The heroes were not as indepth as I hoped them to be.
The fact that they aren't more unique than one of the main party in their class or that you cannot control them makes them feel like an add-on or filler, just put on whatever class you're lacking and it'll work fine.

The new chain attack is pretty cool.
Each character having their own 'order' to fulfill is an interesting concept.
I do think they are all a bit too similar though, as they pretty much just boil down to 'do more damage'.
Luckily the heroes orders are all quite unique.
My biggest gripe by far being that the chain attack takes way too long to execute, you are essentially watching the same small cutscenes over and over again.
Getting a successful chain attack is also not challenging, you always get to do the same amount of orders as long as you're not heavily messing up, making it feel more like a free damage button rather than a challenge with a big payoff.

Music
The music has been less noticeable for me, there were few times where I stopped to listen to the music.
I am very excited to take my time and listen to the entire soundtrack and I have no doubt I will find some tracks that I will love but have simply missed while playing.

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All in all I still enjoyed this game.
I am very excited to keep discovering more cool things within it and I will be anxiously awaiting the future content.

This review contains spoilers

Xenoblade chronicles 3 is a game with a lot of potential. The character drama is some of the best in the entire franchise, and the sequence in chapter 5 is pretty much the peak of the entire series. However, while the character writing is solid up until that point, the scenario writing, especially near the ending (chapters 6 and 7), is horrid. The main issue is that elements of the world feel like they were only designed to set up specific elements of the melodrama involving Mio. Under scrutiny, the worldbuilding sort of falls apart, and along with some events in the finale, (like nia and melia pulling out giant mechs the size of uraya out of their ass, the same nia who tells you that she has no clue how to get to the origin btw, and also riku and lucky 7 and the sword of the end bs) the scenario writing is left with an extremely flimsily backbone. Concepts are either extremely convoluted or kept vague, which further cripples the scenario writing. Examples include: there is supposed to be a massive war going on but they completely drop it after chapter 1, the colonies that are freed from the flame clock are supposed to be enemies of the nation they come from but this is never brought up outside of colony 4 and ethel, the nopons are allowed to live outside of the cycle of reincarnation but somehow none of them have ever figured out people are being cloned/dont care enough to tell anyone (how the fuck did riku not know this). The story completely breaks down into nonsense after the melodrama ends in chapter 6, since the melodrama was really the only thing that provided substance to the writing. The villains are all extremely one dimensional, and they all feel like arguing the same flavor of anime philosophy with Noah and the party, which lacks the nuance that the character drama holds and boils down into arguments about vague concepts like 'hope' and 'the future' and 'despair'. Basically everything out of Noah's mouth in chapter 6 and 7 is a bunch of nonsense, and the villains outside of N all have the exact same motivation: they enjoy being evil. This creates a lot of lines of dialogue that don't really mean anything; the heroes are 'good' and the villains are 'evil', the black and white morality of the struggle between the heroes and villains reduces any philosophical arguments to a bunch of pointless yelling. They do try to paint Noah as morally grey by making Joran spout lines about how 'the bird never considers the worm's feelings' or something but it just comes off as bullshit when all of the villains literally eat people for fun. Even characters like Melia have been reduced to spouting pesudo philosophical nonene like 'Morbius is inside of you' and 'everything that exists is reality'.

Its a shame that the scenario features such bad anime philosophy, because the nuanced topics covered in the character drama over Mio's upcoming death are really well done, but are completely abandoned after M's death when the scenario takes full control of the screen time. They also revive... basically the entire cast in chapter 6, which, while making sense in universe in a contrived way, clashes with the themes of the game. What is the point of learning to cherish the time you have, learning to carry on the memories of the dead, and figuring out how to choose your own passing if the dead can be revived by JRPG bullshit magic. This is especially bad with miyabi, who gets a full revive after her character arc with Mio is OVER via the power of fluteship, and crys, who returns as a morbius to spout bullshit lines about how he wanted to 'hear Noah's Melody (???????)' along with some crap about the 'weak' or whatever and then randomly dies. So many characters come back to life that I've taken to calling this game 'negative deaths 3'. The game takes itself way too seriously

Even before chapter 6, the scenario writing isn't anything special. Both chapters 2 and 3, while having good character drama scenes, feature pretty cliché mind control writing and ouroboros 'I enjoy murder haha I am soo evil' villains that didn't really do anything for me. There's a lot of other issues I have with stuff like Z, N, and the origin but they just boil down to 'what was the point of this', and 'wow this lore was contrived'. It really doesn't help that the way they go about explaining things like morbius and other concepts is very vague and its hard to get invested. I really dont understand the 10/10's.

Story aside, the game itself is definitely somewhat of an improvement over XC1 and XC2. The graphics are much better than both games, with the cutscene animations being a massive improvement over 2's jank animations, and there's a lot more animation in the story itself. The world is much nicer looking than 2's in terms of graphical quality, but the world design itself pales in comparison to the environments found in the rest of the series.

The gameplay is also an improvement over XC2's, although the hard mode was a bit frustrating. The morbius bosses were especially frustrating on hard, since they all have massive HP bars and can have some weird mechanics. The final boss is especially bad with this.

Overall, I really enjoyed the first half of the game, but the padding in chapter 5 and the total nosedive in the quality of the writing in chapter 6 really soured my opinion of it. My biggest issue is that it doesn't really feel like a culmination of the previous 2 games, especially since the ending and the lore leave many things unexplained. It feels like it's generally doing its own thing, and I was expecting there to be much, much more fanservice but alas, I must wait until the DLC.

This review contains spoilers

Before I get into it, vague spoiler warning for most other Xeno series games in this review (especially Xenogears).

Xenoblade Chronicles 3, as any game, has a lot of different aspects to it. Some parts hit hard, and some parts are a miss. I don't want to sound too negative about a game that I genuinely enjoyed my time with, especially being part of my favorite series in the world, so I'll go over some positives first.

The cast of characters were all highly lovable and enjoyable. The Xenoblade series in particular often has some aspect of its main party lacking; in Xenoblade 1, the party were all united in their feelings of revenge and felt like a team, however as individual characters some are not as fleshed out as they could have been; in Xenoblade 2, most of the cast feels three dimensional with great writing, but the dynamic between them was simply lacking. Xenoblade 3 rectifies this by taking the best of both worlds: the strong interparty dynamic of 1 and the great character writing of 2. All of the flavor text present in 3, the dialogue when entering a new area, unique interactions with NPCs, banter with the hero characters, serves to make the cast feel that much more alive and like a real group of friends. The post-battle dialogue is a little lacking, but everything else more than makes up for it. Even throughout the story, it truly feels like everyone gets some chance to shine. Of course, there are some that get the spotlight slightly more than others, but Takahashi did not lie when he said that he intended for the final script count from the main six to be about equal. I think the only other game(s) in the Xeno series that have a party which nails both of these points is Xenosaga, especially since we have multiple protagonists throughout it, so it’s certainly impressive that 20 years later we finally get something similar.

I'm also very glad that the story does not seem to be very pushy about its romantic pairings. Xeno has had issues with that in the past (we do not talk about the photograph of the cast of 2 at the ending, that is proof enough of the problems), but in this game that's very much a nonissue. Taion and Eunie only have a couple throwaway lines that could be interpreted as such, and Lanz and Sena have practically nothing at all. It's just nice to see everyone as friends instead. Noah and Mio, the main romance, have a genuinely good dynamic as well. I'll admit, they aren't my favorite canon Xeno romance (Fei and Elly FTW, plus I consider Shion/KOS-MOS to be real as hell), but for what they are they're very cute; much better than whatever was going on in XBC1 and 2, to say the least.

On the topic of Xenogears, I also want to make a side note that I absolutely adore the callbacks. N and M paralleling Grahf and Miang to Noah and Mio's Fei and Elly was awesome. Chapter 5 revealing that they are alternate versions of each other, with M having Miang's body hopping powers (albeit executed differently) and N retaining his memories from his past lives made me super excited; the Contact and the Antitype much, anybody? Even at the end, when N and M sacrifice themselves to protect the party/the world, I was reminded of Grahf's sacrifice. (I might be a little biased though because Grahf/Lacan and Elly are some of my favorite characters, haha).

I briefly also want to mention the gameplay. Gameplay is usually not make-or-break for me, as I find the story and its characters to be what I care most about, but I just can’t not praise it. Genuinely, this is the best gameplay that the Xenoblade series has ever had. It is a perfect combination of 1 and 2’s battle systems which takes the best aspects of both. The hero system is really fun, a much improved version of the Blade system from XBC2 without the infamous gacha, and the classes are super fun to mix and match and experiment with.

However, the game is not without its faults, as I'm sure you can gleam by my rating of it. In particular, it is the story itself that falls flat for me. Some aspects of it hit truly hard, like the fact that it looped back to the opening cutscene is fucking cool as hell. Others though, not so much.

This game was banked upon being the culmination of the numbered Xenoblade games, a combination of both 1 and 2. I don't mind it not being a direct sequel, I actually vastly prefer it that way, but I do feel somewhat cheated out of what I was expecting. After waiting for 5 years after 2's release, with the lore it expanded upon the Xenoblade series, this just feels like a let down. Where are any mentions of the Conduit? the Trinity Processor?

Furthermore, Future Connected was said to tie in directly to the future of the series, and aside from Melia having World Ender, seeing the Monado Replica EX, and hearing the remixed battle theme when in battle with her as a Hero (which is really amazing, might I add), there is barely any mention to it at all. What about the Fogbeasts? the Telethia research? It makes sense that this is not a perfect combination of the worlds given that it is stuck in a timeloop, but that conclusion is unsatisfying to me. While it does capture the Xeno vibes perfectly, if it were not a numbered Blade game I would have liked it that much more. It just feels like a tease after all that we were expecting for so many years, and the hype leading up to it.

The villains especially, I find, were largely uninteresting. Some were cool (I absolutely adore Joran, his narrative really hit hard for me), but most were very one note. Moebius in general were not as fleshed out as I would have liked them to be and left me with more questions than answers. They are the culmination of the peoples’ anxieties about the two worlds remerging, but how is it that the people even knew about the two worlds merging to begin with? As far as we know, it is only the party of XBC2 that knew the world was cut in twain, due to hearing this from the man that started it all directly. Not even in XBC1 does the party find out that there is a parallel dimension to theirs, only that Klaus reset the universe to create a new one in his hubris (I blame this on Alvis’s bastardly tendencies, but that is beside the point). Moebius—and Z, by extension—are interesting in theory, but are truly lacking in execution. They are a far cry from Xenoblade’s other villains.

This could just be my personal take, but I find that Z did not feel quite as all-encompassing as neither Zanza nor Malos. By the end of both XBC1 and XBC2, you truly feel as though you are fighting the culmination of all of your efforts in order to set things right. This is true in XBC3 as well, but it feels much more self-contained as opposed to the astronomical scale the Xenoblade series has done before. Saga and Gears have had “conceptual” final bosses as well, but the stakes did feel higher; again, it makes sense within the plot the scale on which Z is the villain, but I take issue with that in of itself. Regardless, as a character, Z had next to no substance to him aside from being what he is.

With all my criticism, I do not want to come across as too harsh. I did still tear up at the ending of the game, particularly the thematic significance of Noah throwing away Lucky Seven and moving on with his life just as he had been advocating for throughout the story (though it does bother me we do not know much of the lore behind it, still). Some parts of the game truly felt like coming home, finding the Distant Fingertip again in this game made me more emotional than anything—almost replicating the wonder I felt when I first played XBC1 as a young teen. The message XBC3 aims to convey, about moving on from trauma and looking forward to the future regardless of whatever may come, is a beautiful one. This thematic significance certainly does fit with the rest of the Blade games, what with XBC1’s narrative about seizing one’s own destiny and XBC2’s finding value in one’s life. However, as a conclusion to this sub trilogy of game, I do not find it satisfying. At its core, the numbered Xenoblade games follow the story of what happens when a mad scientist seeks the divine and destroys everything in the process, and XBC3 lacks the final conclusion by being set right before it would have happened. I definitely would have enjoyed it more if it either lost all reference to the previous games to stand on its own, or bridged that gap properly. What we are left with is a flimsy suspension connecting the two, rather than the iron road I had imagined. Perhaps it is my fault for having expectations that were too high, but Takahashi has proven time and time again that his works deserve it.

TL;DR: This is a great game, but not a great sequel. I really enjoyed my time with it (and I’m not done yet! I’m still doing the postgame, which has some really amazing content), despite all of the criticisms I have, and perhaps with time my thoughts will change. I do highly encourage anyone to play this themselves and form their own opinion on it, though. This is just my own opinion, after all. :)

I’d also like to add that I’m very excited about the upcoming story DLC. Perhaps I should temper my expectations lest I be disappointed again, but after what TTGC did to XBC2, it’s difficult not to be. If the DLC addresses that which was lost, especially given its breadth, my opinion of this game will most certainly improve. Here’s to hoping it’ll be good!

I started the game the day it leaked online. Some spoilers in the spoiler section

I've been sort of passively waiting for xc3 since the day it was announced. I say passively because I did my best to distract myself from its release so that I could avoid the agony of waiting everyday for it and building expectations so believe me when I say I didn't go into this with unreasonable expectations.

Story
The story unfortunately is full of unanswered questions or questions that were explained badly. It would be one thing if it was just minor stuff, like how Noah tells Mio that he doesn't like the name of his sword and chose to name it something else and then never tells her but important plot elements and items will just happen or show up with no explanation and for a series that's as methodical and planned out as the Xeno series its quite disappointing to see. That said, the story does have many kino moments, the cutscenes are well choreographed and the dialog is mostly good with odd sentences and conversations here and there.

Characters
The main 6 are pretty good and each of them get their own time in the spotlight thankfully but I don't think Noah gets enough. This might just be me not vibing with the type of character he is though as he is more of a thoughtful quiet character as opposed to the shonen type characters that are Shulk and Rex. The side characters are quite good and their personalities mesh well with the main 6. The villains mostly suck though. Moebius D, J and C are good but the rest are just bruh moments. Its one thing to have a few villains that are just "Hohoho I am the evilest evil" but its another thing to have almost your entire villain cast consist of that. X and Y in particular I feel were really badly handled and Z, the main villain is contradictory about his beliefs and methods. Also for some reason, most of the villains share 90% of the same design and their lackluster character makes it hard to differentiate them.

Gameplay
Might be the best combat in the series. I loved the elemental orb system from XC2 but the combat and customization can get pretty deep here with loads of build options. Exploration is really good, the story takes you through a small part of all the areas in the game but if you choose to explore there is so much to see and do. The world design is pretty good with plenty of callbacks to areas from previous games. Side Quests are plentiful but don't feel generic as each one typically has its own story to tell which is connected to the Colony that quest came from. Hero Quests are a new type of quest where completing one grants you access to a new Hero which is an AI controlled ally you can add to your party as well as unlocking a new class that your party can use. The combination of Hero and Standard Quests fleshes out the world and side characters quite well.

Music
Music is great as always for a Xeno game but the non battle tracks are less memorable. I did not rush through the game at all as you can see by my playtime (this is the most time I've spent on a xeno game even) but I can barely remember any environmental music. Battle tracks are really good though except the final boss track which is kind of nothing for half the fight. Weight of Life is a really good track but they play that thing only twice in a 40 hour story lmfao!!

Spoiler stuff
Originally I was going to type out questions I had regarding the story and how it doesn't explain many things but it got way too long so I put it in a pastebin instead. If anyone knows the answer to any of those questions hit me up on discord, @Shu_Watch#0423.

Also I just remembered that all the hype of 3 being the conclusion to 1 and 2 was a lie and Future Connected is pretty useless because the story is quite separate which can be a benefit or a negative depending on your tastes but I don't think the story is strong enough to stand on its own without that connection.

Conclusion
Everything gameplay related is top notch and honestly the price of the game could fully be justified by the gameplay and I will certainly be returning to this game after finals to get the 100% but the story is disappointing. Definitely did not expect that of a Xeno game. Like I said its not awful, there are still many kino moments but you should temper your expectations going in