Early in the game, Rebirth takes you through a free-roam fort occupied by a single creature that, while very scripted, haunts you as you venture from blinding desert light into dark structures around a central courtyard - almost Resident Evil like in nature. Unfortunately nothing else really lived up to this sequence for me.

Frictional’s Thomas Grip describes their ‘SSM framework’ approach to horror games as the overlap and interaction between systems, story, and the player’s ensuing mental model of these. Via removal of any ‘fun’ combat interactions, randomizing difficulty after each death, limited inventory management and prioritizing narrative, this has worked well for them so far (and unfortunately spawned clones that didn’t do the formula justice). After SOMA (which I found to be their strongest work to date) Amnesia Rebirth dwindles in repetitive monster encounters and a world always in movement, that constantly discards any sense of place or natural geography. Upon this they've layered a heavily scripted sentimental narrative that suffocates the gameplay - with Tasi’s constant comments, taking away control of the player and often placing full-screen illustrated flashbacks over your view.

I really wanted to immerse myself in the events occurring in the present, which is something SOMA succeeded at. Instead the focus was on collecting matches, hiding in monotonous caves and enduring your screen flashing shit at you as you lose your sanity, while the narrative slowly crept in, gnawing away in the background. The finale was great though, allowing you to make choices entirely through gameplay, that highlights how most games only allow for choices to be made through dialogue selection. Hopefully this will be further fleshed-out in future (though I understand the consequences this would have on budget/labour etc.).

Reviewed on Jun 07, 2021


2 Comments


2 years ago

Great review! Also I have bought SOMA for PS4 and am willing to like pay you in food to come over and play through it at my house so I don't have to because I'm too scared?

2 years ago

haha I can get you through the monster parts ::) cause they can get rough