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Epic Gamer

Played 1000+ games

2 Years of Service

Being part of the Backloggd community for 2 years

GOTY '22

Participated in the 2022 Game of the Year Event

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

1094

Total Games Played

000

Played in 2024

174

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Recently Reviewed See More

I enjoyed the first one but warning to solo players it is in many ways very awkward to play single-player. Either play it with someone else or don't play it at all.

I tried playing the original a while ago, but it lacked so many quality-of-life features that I ended up dropping it. Though a number of fans seem displeased with some of the changes and cut puzzles, I really enjoyed it! Simple, relaxing puzzles a soapy story, melancholic atmosphere, all as a mystery unravels. It has some plot holes, but if you can look past them it's a chill time.

Character models look great, although the backgrounds feel underbaked. The English voice acting is god-awful, so definitely switch to the Japanese, unless you are looking for a Shenmue-level so bad its good experience. Overall its a solid remake, if not the definitive way to play the game. For those that are interested in the original but don't want mess with the DS version, this is a good way to play through it. For long time fans, I would just go in with some lower expectations.

Now the second game is, the second is... well it's a meandering mess of a game that I ended up giving up on about four hours in. Honestly, it's a sequel that never should have happened and it shows by how much they attempted to cut down the original wii game in this collection.

Constant pointless cutscenes, infrequent dull puzzles, too many characters, incredibly ugly environments, a stilted, awkward story structure and so many other issues. The only thing I liked is that Ashley actually has more of a character in this one. Its definitely cool to try a game that never released in the U.S., but I wouldn't expect to finish the second game, its more of a curiosity.

The story and writing are quite poor but the idea and art captured my interest. I love the idea of mad libs conversations solved by balling-rolling puzzles but it is just nowhere near snappy enough to make it work. Too much text and the ball-rolling levels feel too long to keep up the pace.

In general, I'd say text-heavy games do not work well on the playdate. It is far too small to read tiny text on for long periods and even the best writing would struggle with its limitations. I think story-based games can work on the system, but only by relying less on long conversations in favor of environmental storytelling and moments of action.

Although I could see a version of this game, leaning more into the mad libs element, having no idea what the conversation is even about until after you finished filling in the blanks. I would definitely be interested in seeing the idea further explored.

Also, it is kind of unacceptable for a VN not to have an auto-text-advance option. It is like the bare minimum for quality-of-life features.