At once one of the worst and best games I've played in a while. I'm compelled enough to want to know what they're doing, but also the act of trying to figure out what they're doing is a fool's errand lol. Rebirth is exceptional when it's about hanging out. But it's weighed down so heavily by the worst case of ubisoft open world bloat I've ever put up with. Its combat system could be studied in universities for eons, it's obscenely, disgustingly, putridly brilliant. Boss fights in this game are some of the most fun and fascinating collaborations of systems and creative design I can recall, and I don't think they're getting nearly enough credit for just how intricate it is. But 95% of the fighting in this game is generic fodder enemies that turn it into a borderline-musou level of turn-off-brain-and-mash-square. The bulk of this game does disservice to everything it excels at. It bogs itself down with frivolous padding at every opportunity—every little action takes like a second and a half longer than you'd expect, making it feel sloppy and unresponsive in the hands when outside of combat, which is most of the time. The composition work on this score is some inconceivable galaxy brain stuff. We're talking minimum 200 IQ moves all over the place. I cannot wait for that big-ass CD box set, dude. That's my main takeaway from this game.

Reviewed on Mar 29, 2024


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