This game was LONGER than I thought it would be. Almost every world of the 7 had like two bosses which was very challenging. The gaming mechanic was a challenge as well and often, I just paid the coins to line things up. The story is very similar to Paper Mario Color Splash, but it's a Mario game. Its rarely known to be ground-breaking storywise.

Fine game, loved getting early access to high-level Pokemon. It was a littler too linear and the graphics were lacking. I enjoyed the game, but I can't really pinpoint why I didn't LOVE it.

An extremely short DLC. It was great that there was something added and the PokeDex expanded, but the "main story" of the DLC was so short, I am quite shocked. The 100% Diglett was worth it.

Was a nice, quick addition to the game. Added a lot of Pokemon that were fan favorites and the storyline was not corny. Plus! the Max Raid den here was very helpful in catching rare Pokemon!

This was such a return to the Rare games of Banjo-Kazooie. It was super nostalgic and had depth, but in no way felt like a completed game. Understandable because of funding. The game was still challenging, VERY challenging, and the concepts/ gameplay was enjoyable. The final boss fight was challenging but doable.

Wonderful and FULL game! So many levels, characters, and karts that it didn't get too dull too fast.

The graphics really hurt my eyes and I never really connected to it.

The graphics really hurt my eyes and I never really connected to it.

Fun, but there is SO much hand holding.

Fun, but there is SO much hand holding.

Too many rivals and never really connected to the land.

Was great, but the "rivals" annoyed me and there was TOOOOO many interruptions.

Was one of my absolutely favorites and the breeding mechanic made it so easy.

Was one of my absolutely favorites and the breeding mechanic made it so easy.

Really perfected the previous games.