WIKTOBER LOG #0021 - DARKWOOD

Average darkwooditor: HURR! DURR! AVERAGE DAY IN POLAN!
Respected Elephant enjoyer: That makes no sens.e Please be reasonable and not post the most immature shit.

I used to live on the other side of a forest to a music festival. When the festivities ended at 3-4 in the morning and people went to their tents, I went home to my apartment through the woods, alone, very drunk, with a phone flashlight at 10%. This is exactly how it felt like.

The sound and art is perfect, the scripted sequences are peak. My biggest issue is that 90% of the game is spent doing menial survival bullshit - wahh you need to gather 4 more rocks from the uncontacted tribespeople to upgrade your smackgobbler. Shut up man. Put me back in the church, I want to see what's in the basement. The lore is great and it was the only thing driving me forward once I realized I don't really care about fighting monsters. Massive credit to whoever dreamt up this deranged shit.

There's a disconnect between trying to engage with survival elements (do not go near scary shit, it will costs resources) and horror elements (you need to go near the scary shit to get scared). I don't think this is ever properly resolved, but maybe for others who are less inclined to organize their whole inventory for efficiency it's not as big a problem as it was for me sometimes. At some point I stopped caring about dying, and a few nights I intentionally ran into the darkness to skip the wait for morning. This, for a horror game, could be considered an epic fail.

The PS5 controller enhances the experience of this game. The tiny text that is not at all made for TVs and that you can barely see lights up does not.

Wolfman is awesome. If he told me to kill myself I'd do it.

Reviewed on Oct 12, 2023


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