i think having using the ds in creative ways for a handful of cool moments (like notes, that one map-moment, and even drawing shapes to figure out riddles) is very cool, but instead of just having that you are also forced to jam a stick against a screen to do every action in the entire game

imagine having the a-button both be "move forward" and "attack" and "interact", while b x and y are completely untouched, and you have exactly what this game feels like once the gimmick wears off (approximately 20-35 milliseconds)

ocean travel, which in windwaker was a large part of the atmosphere, is completely gibbed by making it into a large railroad where you dont control anything live and youre constantly bombarded with random freaks to the point that it feels like being a stardust crusader

some cool dungeons though, if only they werent completely neutered because they couldnt add any depth to combat whatsoever due to forcing everything to be the newest nintendo branded gimmick and if only half of them werent the same dungeon which is also by far the worst dungeon

ruined by shitty controls and repetition? if you think this game was "good" you directly caused and deserved skyward sword

Reviewed on Jun 15, 2023


Comments