It probably sounds trivial, and I can't rule out memory being a factor in a replay two decades on (how could it not be?), but Jak has a real impressive weight to him. It's expected now, but having your fingers wrapped around the triggers and thumbs feeling through the joysticks meant a physical anchoring from the hands to the controller that was revolutionary at the time, and was echoed back with vibrations and Jak's flailing limbs and thudding landings. Decades on it's still actively enjoyable to just move around as Jak, as he's both nimble and clumsy, and so grounded to the wacky shapes and paths of the landscape. Unfortunately it's all the more obvious that most of the appeal is exhausted by the time you leave Sentinel Beach, which is the game's opening level and highpoint as a multi-layered open space that also vibrates with those stunning PS2 era colours. There's a grit and shadow that contours the three dimensional shapes but it's still dealing in palettes as bright as something from the previous generation console. After this it's an act of drawing things in, of adding snow or muck to surfaces in order to complicate Jak's fluid movement, or even introducing some of the more irritating platform puzzles from Crash. Along with the tedious vehicle stuff it's all clearly just padding, making The Precursor Legacy feel more like a next gen proof of concept for Naughty Dog than a finished game in its own right.

Reviewed on Jun 02, 2021


Comments