"This is crap. This is an unbelievably bad game."

man. this was so bad that it made me start getting really annoying about gaming remakes on twitter which I'm continually embarrassed by, but it's hard for me to not be cynical about this thing on a level greater than 'i don't like what they did to a game that i think is good' bc to me it speaks to almost everything I find frustrating about the games industry at the moment

and like, I don't like to be miserable about media that isn't actively harmful! so what a shame that this remake feels actively miserable about the original game itself. it feels like the gaming zeitgeist at large sometimes have to be told when they're allowed to like old games instead of giving them the sweeping dismissal we generally give to anything older than a decade. if a game hasn't had a popular youtube essay about why it's good, actually, then it needs a remake to be playable in the modern age, right? jim ryan got absolutely demolished for asking why anyone would want to play a ps2 game nowadays, but we'll still eat this up because it has pretty lighting or w/e?

anyway to actually speak about the game itself, I think a lot of really questionable details in its presentation were largely overlooked when it came out. most people agreed that the new UI kinda sucks, but I've seen much less focus given to the janky facial animations (which will look worse in a few years than the original's lack of animation does now btw, there's a reason fromsoft straight up didn't bother) and questionable cutscene lighting and direction. a lot of scenes that from's team evidently gave a lot of care to in the original, like the dragon cutscene in 1-1 and king allant's entrance, look flat and lifeless in comparison - perhaps lit more realistically but cinematographically botched and much less effective. NPCs emote too much when they don't need to, and too little when they do, and every edge on most of the character designs has been sanded down to an unreasonable degree. the voice acting is a huge step down, the animation is all more weightless, etc, etc

fromsoftware are such an unlikely success story, and demon's souls has a weird place in their catalogue where it often gets dismissed as a kind of janky dark souls prototype instead of being taken on its own merits, so it kinda sucks to see it finally given mainstream attention only when its original paint job is stripped away in favour of something that exists primarily to show off the ps5's ability to push polygons. fromsoft's name isn't even attached to this in public, the vast majority of their original work taken out and replaced with presentation that's completely detached from the original's quiet, subversive style, despite bluepoint insisting that it's the same because they kept the gameplay intact or w/e

anyway this review is way too long and idk if i'm even allowed to post this here when it's so irrelevant to the game itself but I think this thing's mixed reception should prompt a lot of us to reconsider how we think about criticising games. is it an example of obnoxious purism when someone criticises the sweeping change in architectural style here, or the brighter colour palette? personally I think we should appreciate those details a lot more even before a new studio arrives to replace them wholesale, I have a lot more fun getting nerdy about the little things in games than I do trying to not be pretentious about them, and I think the push for better game preservation is allowed to point this stuff out without being shot down for nitpicking or w/e

(mask off, I think bluepoint are artistic terrorists and sotc ps4 was just as bad as this! give me my atmospheric haze or give me death, cowards)

Reviewed on Sep 06, 2021


5 Comments


2 years ago

lol, I like the game in spite of these flaws but "artistic terrorist" is just such a great insult, and so apt given how these remakes will come to define how the new generation(s) will come to understand and remember these games as texts.
bit of an overreaction innit?

2 years ago

This review grazes many issues among the gaming industry & culture. Keep formulating those opinions and you may find a solution or two. Though I recommend using an outlet without a 280-character limit per post to express those opinions.

Anyways there's comedic irony in Bluepoint's tone-deaf remake. Sony hated the original Demon's Souls. They disdained it so much they refused to publish it outside Japan, causing FromSoft to seek Atlus & Namco. Demon's Souls itself is such an unlikely success, actively pushing against contemporary design trends.
Now Demon's Souls is THEE game Sony is banking on to push their new console. The once artistically unfettered expression now bobbled by a studio that exists to churn out remakes of well-regarded games.

2 years ago

oh my god thank you !! i seriously am unable to properly express how insane and alone i feel regarding bluepoint remakes. artistic terrorists is exactly right. and they're getting away with it too! not even just that, they're praised and encouraged and aaahhhhhh!!!

9 months ago

I'd really like some of those anti-remake reviews to elaborate on that so-called DmS's style because while it has a distinct atmosphere I didn't feel it was something special at all, at least definitely not special enough to be worth dissing a remake that was very liberal on that aspect. Latria was pretty much the only aesthetically memorable environment in the original.