myherozero
BACKER
2021
A lovely little single stick "twin stick" shooter. The only inputs are movement and selecting power-ups but surprisingly fun for how simple it is. Once you figure out the overpowered combinations, it wears a little thin, but I had a blast getting there. Might go back to whittle away at the remaining unlocks when I need a nice time waster game.
I am excited for these remakes since falling in love with FM3 when it first came out. I never got around to playing the DS version of FM1 so this was my first jump into the original. I enjoyed it for the most part! The graphical upgrades are nice and the entire presentation is well done. The story is pretty good too. But at the end of the day, it still feels like an SNES game. A massive difficulty spike early on caused me to dip the difficulty down to Easy but I was able to go back up to Normal after a few battles and didn't have any more issues. Though the HP values of parts is so low that you have to manage it far more than FM3. Having the 11 unit battles was cool compared to FM3's more restricted battles. I had fun with it overall, but I think it might just be for SRPG and Front Mission fans.
I might go back and try the extra UCS story, but for now I am calling it completed.
I might go back and try the extra UCS story, but for now I am calling it completed.
2018
2022
Tactical RPGs and deck builders are some of my current top favorite genres, I love how they interconnect in this game, and I love Marlowe Dobbe's art style. However the difficulty spikes and the RNG can make some maps just a war of attrition. Shelving this at the penultimate set of levels, as the enemy spawners just endlessly create new enemies every turn and it becomes frustrating. Really enjoyed everything up to this point though but the late game needs a lot of balance tweaks.
2023
A lot of interesting mechanics and systems at play here. I love the randomness of the Leader, modifying cards with charms, and the card countdown system. I just think the game requires more patience and attentiveness than I tend to enjoy. I liken it a lot to Into the Breach where expert play there requires several minutes for moving one character.
2023
I think I have to mentally shelf this game for now. I love the two GBA games and the DS game but something feels off about this version of the beloved classics. Maybe these games have fallen victim to Nintendo's bizarre need to have super chatty games that don't really say anything so it's just clicking endlessly through needless text boxes. Maybe it's just been 20+ years and you truly cannot ever go back home again.
Regardless, nostalgia has suckered my wallet once again.
Regardless, nostalgia has suckered my wallet once again.
2023
Breath of the Wild was about the vastness of a world and the solitary self reliance to survive.
Tears of the Kingdom is about supporting and calling upon your friends and banding together. But it is also about letting go. For the characters and for players. The vastness of this world feels overwhelming at times and there comes a point when it is time to put the game down, to decide that your own personal journey in the world has reached an end point.
I did have my reservations about whether TOTK would be enough of a change that going back to the world would not feel stale and they blew away all doubts with those final few trailers that revealed the new powers. They truly made the best open world game to date. I just wish the game design did not feel more punishing to exploring at times. There's many points to forcing a linear path that can be jarring, but with one of the main critiques of BOTW being players felt lost and listless, it is an understandable change. My feelings on TOTK are complicated and it will always have this comparison to whether it is better than BOTW. I don't know if that is a conclusion I could ever come to. In the years since BOTW it feels like only a few games truly understood the depth of what made it special, and none did it better. It should be no surprise to anyone that Nintendo was the only one that could come along and do it better then.
Despite what may sound like having negative opinions of this game, I think it is fair to say that the best parts of this game have left me speechless and only a future me will find those words. This is a game I will come back to many times, to once again wander around in its verdant playground.
Tears of the Kingdom is about supporting and calling upon your friends and banding together. But it is also about letting go. For the characters and for players. The vastness of this world feels overwhelming at times and there comes a point when it is time to put the game down, to decide that your own personal journey in the world has reached an end point.
I did have my reservations about whether TOTK would be enough of a change that going back to the world would not feel stale and they blew away all doubts with those final few trailers that revealed the new powers. They truly made the best open world game to date. I just wish the game design did not feel more punishing to exploring at times. There's many points to forcing a linear path that can be jarring, but with one of the main critiques of BOTW being players felt lost and listless, it is an understandable change. My feelings on TOTK are complicated and it will always have this comparison to whether it is better than BOTW. I don't know if that is a conclusion I could ever come to. In the years since BOTW it feels like only a few games truly understood the depth of what made it special, and none did it better. It should be no surprise to anyone that Nintendo was the only one that could come along and do it better then.
Despite what may sound like having negative opinions of this game, I think it is fair to say that the best parts of this game have left me speechless and only a future me will find those words. This is a game I will come back to many times, to once again wander around in its verdant playground.