36 Reviews liked by nexcoyocoatl


Doom

1993

immaculate, really. very easy to see why this game was so influential.

as much as I love the SMT franchise as a whole I have no plans in playing such a badly aged game and trust me I tried lol sorry

Scratches an itch in my brain for well placed jumpscares.

This is probably the closest someone's gotten to making something truly great with the "perform menial simulator task while avoiding spookies" genre. The main issue I have is that by the second run I was such a pro at the game that I wasn't really scared at all, and by the third I had gotten an achievement telling me I had seen every scare in the game. Needs more mechanical complexity. As it stands though, that first run was stellar with some amazing atmosphere building. I'm not a fan of the more over the top scares the game pulls but that's just me. Still eternally searching for a good middleground between Welcome to the Game's bullshit design and Signal Simulator's meme game with tension up the ass vibes.

The versions of this game are very different from one another, Genesis is the best by far and worth trying; I'd avoid the rest 😅

Not sure what compels people to rate a demo so poorly, one in which the main goal is to make a functioning (albeit barebones) FPS in a filesize 20x smaller than og Doom, demonstrating the advantages and prowess of carefully crafted procedural generation not just for 2D levels and such but in asset generation; this demo succeeds at doing so wonderfully and it feels surprisingly snappy (though again, very barebones) in gameplay. Not to mention the graphical effects on display here (mainly the lighting techniques) are still very nice to look at, it's just fun watching your bullets light up sections of hallways and the bumpmaps on the models.

When I've been harsh on other demos, it's because they fail to convey the game in a meaningful manner past a rough guess as to what the rest of the game would be like (Cult of the Lamb, Frogun; the former ending before you even really go out on an actual run, the latter failing to use its main mechanic in literally any capacity that couldn't be replaced with a "grab" button in these demos)

I'd like to see a 3D FPS roguelite with procedural level and asset generation fleshed out into a full game, I doubt the gameplay in a vacuum would be great but conceptually I'd find it far more interesting to see a game like that fit on only a few megabytes. As someone who will look the other way when something like Forza Horizon 5 is 120GB, I'd be lying if I didn't think this was also very admirable and kind of wished more developers would attempt something like it.