There are a lot of options in terms of classes and character progression, but there isn't much reason to do a 2nd playthrough. The plot itself isn't stellar, feels rushed, and has a couple twists that don't make sense at all.

The combat is refreshing. Each class has a handful of attacks with different effects, and you're free to multiclass if you know what you're doing. While this can lead to occasionally spamming the same daily driver damage spell to finish off an enemy, the beginning and middle of combat encounters yield a lot of possibilities.

Role-playing is limited, with somewhat frequent character-specific dialogue options appearing, usually requiring an "etiquette" or a high enough level in a certain stat. I hope the sequel takes this concept much further, because the dialogue in an RPG should not be so limited. Especially one with no voice acting.

There is almost no optional side content, aside from one or two quests or a slightly different way to approach a quest.

The turn-based combat is the only thing keeping this game at a 3/5.

Reviewed on Sep 15, 2023


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