The original Metroid was lonesome, oppressive, alien. This sequel is atmospheric but friendlier, familiar. It’s less a hostile world and more a videogame space, domesticated by map rooms, recharge stations, and save points. This Metroid cares.

The player is guided through seemingly open environments at a steady clip, but without the threat of loss, without real risk, it’s just the same old metroidvania story: empowerment articulated through space. A world fit exactly to your need.

It’s a fine game, a thoughtful sequel, but a lesser experience. This may still be many players’ idea of great game design. It’s not mine.

Reviewed on Sep 10, 2020


7 Comments


3 years ago

"The same old Metroidvania story"? This game practically created that story.

3 years ago

this is still one of the worst reviews of all time

1 year ago

"The same old Metroidvania story"
So, if you haven't picked it up and after reading some stuff from Tevis, he aknowledged the non-necessity of not doing your videogame homework (as in, not study videogames and what came before what or to even consider it) as a videogame critic. Taking that into account, this disastrous line doesn't surprise at all.

Yeah, it's a shit review because it aims against the metroidvania formula while pretending this is just another one instead of the one that preceded them all. If it was framed that way, then it would be acceptable.

1 year ago

i bet you dont even know how to wall jump

7 months ago

tevis thompson #thegoat

1 month ago

The other comments are criticizing the "same old Metroidvania story" remark (and rightfully so) but also... how in the world is having map rooms, recharge stations, and save points a bad thing? Are we really criticizing a game for deciding to be actually fun to play and not outdated as fuck? What has gaming discourse come to...