This review contains spoilers

katana zero is game that’s constructed from top to bottom (at least from a gameplay perspective) to be the coolest thing you’ve ever seen. every enemy dies in one hit from your katana, exploding into a bloody mess in a way that’s incredibly satisfying-and every room is designed as somewhat of a “murder playground” for the player. you’re given a variety of tools and ways to take out enemies (time stopping, bullet deflecting and item throwing being the main ones) and you’re encouraged to clear the level in the most badass way you can think of and it’s absolutely amazing-for a while at least. towards the end this formula began to wear a little thin for me due to getting a bit repetitive but at that point I was invested in the game’s surprisingly morbid and depressing storyline. the thing that really annoyed me is that the game is cut short hair with an ending that is incredibly unsatisfactory and I didn’t believe was supposed to be the actual end. this combined with the lack of interesting change in gameplay soured the experience a bit, but overall I really enjoyed this one

Reviewed on Jan 28, 2024


1 Comment


3 months ago

The ending sucks because they are making a (I believe free) expansion longer than the base game. But they've been at it or years now with little communication so who knows if plans have changed.