I don't have a problem with getting and not playing/finishing games. :(
5★ - Masterpiece
4.5★ - Amazing
4★ - Great
3.5 - Good
3★ - Average
2.5★ - Mediocre
2★ - Subpar
1.5★ - Bad
1★ - Terrible
0.5★ - Abysmal
Personal Ratings


Clearin your Calendar

Journaled games at least 15 days a month over a year

Epic Gamer

Played 1000+ games

Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page

GOTY '23

Participated in the 2023 Game of the Year Event


Gained 15+ followers


Mentioned by another user


Gained 100+ total review likes


Created 10+ public lists


Journaled games once a day for a month straight


Liked 50+ reviews / lists

Best Friends

Become mutual friends with at least 3 others


Gained 3+ followers


Found the secret ogre page


Created a list folder with 5+ lists


Voted for at least 3 features on the roadmap


Gained 10+ total review likes

Elite Gamer

Played 500+ games

Busy Day

Journaled 5+ games in a single day


Played 250+ games


Played 100+ games

On Schedule

Journaled games once a day for a week straight

Favorite Games

Return of the Obra Dinn
Return of the Obra Dinn
Neon White
Neon White
Super Mario Galaxy
Super Mario Galaxy
LittleBigPlanet 2
LittleBigPlanet 2


Total Games Played


Played in 2024


Games Backloggd

Recently Played See More

Resident Evil 4
Resident Evil 4

Apr 16


Apr 16

Helldivers 2
Helldivers 2

Apr 15

Destiny 2
Destiny 2

Apr 14

Picross e8
Picross e8

Apr 13

Recently Reviewed See More

I decided to blitz through the entire Booster Course Pass now that it's all out, I feel whelmed. Now don't get me wrong, the value that you get out of this DLC is insane, doubling the track count of Mario Kart 8 Deluxe. However, there is that poorly textured elephant in the room, everything looks so cheap. It is quite obvious that these tracks are just upscaled tracks from Mario Kart Tour. Due to that, all these courses stand out so much when compared to the base game. Quality does improve as the DLC waves go on, but they never meet the same standard as base tracks.

Track selection is also quite all over the place. These selections don't feel like a best of and more like they randomly selected tracks to include in here. Quite of few bland retro tracks like Toad Circuit and Sky Garden. Some tracks are even butchered like poor poor Coconut Mall. However, the original tracks from Mario Kart Tour, excluding most real-life locales, are pretty good; highlights being Yoshi's Island, Squeaky Clean Sprint, Rome Avanti, and Ninja Hideaway. The new characters are a nice bonus too, although characters don't really interest me anywhere near as new tracks. Although, I do really like wiggler returning from Mario Kart 7. They're so darn cute with their hunchback gamer posture while riding the wiggler bike and turning red when getting hit.

I overall enjoyed this DLC, it doesn't really bother me. I do appreciate that a lot of courses from Mario Kart Tour are being preserved in a Mario Kart with good gameplay. Especially, since we all know Mario Kart Tour will be rendered completely unplayable one day, such is the way of modern mobile games. My main takeaway after playing all of these tracks is that I just want a new Mario Kart. I've been playing Mario Kart 8 since it came out back on the Wii U and I'm just kinda sick of it at this point.

Cruelty Squad is a very interesting game, one that I thoroughly enjoy but also feel somewhat sour on.

I love the art style, vomit on the screen that somehow ends up being cohesive when you actually play the game. Same thing with the vibes, the bleak and hyper-cynical capitalist hellscape where human life is worth less than the price of the organs. However, the game is very on the nose so it feels less like scathing commentary and more so a parody. The writing is also quite funny and fits with how absurd the game is. The music does suck though, it fits, but it just sounds like ass. The absurdity also extends to controls and game systems as well.

What is the reload button? If you said R then what were you thinking you buffoon, clearly it would be holding right-click and slamming your mouse downward you stupid idiot. R is logically the interact button. L-shift is aim-down-sights, swap weapon is C, and crouch is X. This is the way God intended man to play FPS games. To keep to wackiness going, there is not one, not two, but three different stock markets; one for actual company stocks, and the other two are for speculative biological investments, human organs and fish. I am a big fan of Balls Fish.

Levels are large and filled with multiple routes. You may even notice places that you can’t reach. That’s where bodily enhancements come into play. Ever felt like your appendix is just being a freeloader and not contributing enough, then why not make it a grappling hook. Why stop there, make your back and feet shoot gunk to jump and zoom around the place. Frickin’ absolve yourself in a flesh suit to be more protected but removing more than have of your visibility. The augments are all very thematic and some really shake up how you play the game, like the grappendix. The grappendix is one of the earlier augments that really shake up how you approach missions. You start off peaking around corners to get the jump on enemies, to flinging yourself to your target and finishing levels in less than a minute. There is one caveat though, why is everything so expensive. There is cheapo stuff, but it ranges from boring to making the game nigh unplayable, looking at you nightmare goggles.

If you want to truly experience Cruelty Squad, you have to grind for money. Which I guess fits the capitalist hellscape, but this is a game, and I want to have fun on a game. You don’t get paid relatively much for completing missions, so you’re forced to play the market. Playing the stock market is not something I enjoy doing, I want to be a Cruelty Squad employee not some wannabe stock trader. You can also grind for fish, especially a certain sewer dwelling fish, but again I want to play Cruelty Squad, not be a fisherman. It sucks that you have to go through menial garbage, just to open up the game. Also, the “final” level sucks. The best parts of the final level are the shortcut that skips the godawful block pushing puzzles with Gorbino from megahit Gorbino’s Quest harassing you and the ending. The rest of the level is fine, it’s just that terrible block pushing. Additionally, difficulty selection is overly convoluted, even for this game. If you’re confused how difficulty selection can be convoluted, then pay attention to the screen borders and you’ll figure it out soon enough.

Cruelty Squad is a truly absurd and strange game. I wish is didn’t feel as sour as I do on it, but I walk away from it thinking about how one of a kind and different it is. That alone elevates it to something special, even with my gripes. It is definitely worth experiencing firsthand.

Jusant is a great compact journey that sees you go on a daunting climb and tells a story about your journey and what befell the world, all without a single word of dialogue. That statement is technically true, but I would be remised if I didn’t elaborate on one element regarding its storytelling.

Jusant feels inspired by another game, Journey, that loosely follows a similar premise. You’re just a little dude dropped into a world with no context or explicit guidance, who goes from point A to point B. Additionally, all of the “narrative” is told through the environment, allowing you to ponder on what happened before you showed up and why you are making this journey. Except in Jusant, where it does heavily employ environmental storytelling, in addition to notes and log entries. As much as I would rather a game of this type to go all in on environmental storytelling, I can respect Jusant for providing greater depth to the world with these. However, these notes and logs litter your climb putting a halt to all exploration all too frequently. I believe notes and logs can work in a game such as this, if it weren’t used so abundantly. Luckily, that is my only major qualm with Jusant. The only other thing would be a minor nitpick about getting stuck on geometry when on foot. I never got softlocked and was never stuck for more than a second, but it happened frequently enough to be a little annoying.

Climbing in Jusant is very fun and satisfying. Maybe, there could’ve been more challenging parts of the climb, but Jusant is more than just a climbing simulator. The environments are gorgeous; I found myself standing around numerous times to soak in the sights and sounds. The environment also changes quite drastically from chapter to chapter, always keeping things fresh. With changes in environment, always brought a new mechanic to add a little wrinkle to climbing. Never anything that fundamentally shook up the gameplay but enough to keep you interested is continuing the journey up.

If you found Journey to be a magical experience and yearn for that feeling once again. Then Jusant may deliver that, in its own unique way. Happy Climbing!