This was a unique Metroidvania style game where there is 0 combat at all. You can't jump on enemies heads, no attacks, you don't even hit the bosses at all. It is a nice change of pace but it does feel a little dull over time, luckily it sprinkles in new moves pretty often and is full of collectables to find.

The game has a great style and the animation is fun, it reminds me of the newer Mickey Mouse cartoon shorts. The cutscenes are also cute if not just a little long. I think it would be a more fun time in coop though, the way the game looks with the pulled out camera and the large gaps in between platforming objects just would lend itself to coop.

I am a fan of the OG FF7 game but I have no nostalgia for it because I didn't play it until last year, so going into this game I wasn't totally sure how into it I would be. Turns out I was into it a lot even if I have some issues with it.

The combat system is amazing to me, I like the real time combat mixed with the ATB where you are juggling items, ATB moves, and materia all at once. Each of the four playable characters feel super unique and I honestly couldn't say which I enjoyed the most. I loved swapping between them all and mixing up the combat at a moment's notice, it keep things fresh and allowed for tons of viable strategies in each encounter. Also as a very light fan of RPGs I loved how this game didn't rely on grinding or leveling up almost at all, you could build your characters how you wanted and it kept things moving which I love.

I also enjoyed the plot, its a little slow at times and suffers from insanely slow pacing (it is mainly just the first few hours of the OG game so I expected that) but it turns that into a huge positive for the characters. Cloud, Aerith, Barret, and Tifa all have tons of great character moments and development throughout this game, and they even flesh out tons of side characters like Wedge, Jessie, and Biggs to make you really care about them. As cool and weird as the plot gets later in the game I think what I will remember most fondly about the game is these wonderful character moments.

The Yuffie DLC is a very good additional story, I was a big fan of Yuffie in the original games and she is done a great service. She is a really fun character, full of life and really made me laugh multiple times. The story is definitely light but it has some great character moments and I am excited to see Yuffie in the next game. Also Fort Condor is really fun.

I haven't played enough games in the Bomberman series to accurately review this, it is only the second one I played. The campaign was fun, I thought the cutscenes and all Bomberman's siblings who are basically just there to annoy him were entertaining. Gameplay wasn't much different than the only other one I played, Saturn Bomberman, I just liked the look and vibe of that one more. Wish the servers weren't offline so I could actually try multiplayer Bomberman finally.

While this game looks better than the first and adds alternate ways to finish most levels other than "kill them all" something about it just doesn't seem right. There are more annoying enemy types and some really poorly designed boss fights which hamper a lot of the fun of the original. It isn't all bad though because at it's core it is still fun to navigate the maps figuring out how to accomplish the mission, I just wish it was a bit more thought out at times.

This was a well made game in that Sonic Rush style, I never realized that's how it played or I would have played it earlier. I enjoyed it more than the normal version of Colors because of it, but I just don't totally love the wisp powerups so it isn't as good as Rush/Rush Adventures to me.

Fun arcade score chasing stealth game where you eat food and steal pizza.

The Science Adventure series has been a favorite of mine for a long time, so this game has been highly anticipated by me for quite a while. I am happy to say that it delivered and it’s up there as one of my favorite entries in the series. It is definitely the most visually impressive and stylistic game in the series, with beautiful nothing character models, lots of flashy scenes, and some awesome comic book sections. There is also a very unique mechanic that you learn about early in the game that really takes advantage of the visual novel medium that couldn’t be replicated by a book or comic.

As a pure VN I can’t get into too much without spoilers, but I can say that the narrative is very interesting, unique, and engaging led by two very strong characters in Pollon and Momo. It bucks the usual trend of the series and has a breakneck pace almost the entire runtime that keeps you wondering about the greater mystery that I won’t dive into. The only downside to this is that the supporting cast, while lovable and interesting, don’t get a lot of time to shine so they don’t quite stack up to the steins, robotics, or chaos;child casts as a whole. Luckily Pollon and Momo are right up there with the best in the series so it balances out.

This was a great narrative that makes me even more interested in where the series goes from here.

The Mario vs DK formula in the first game is a lot better but this game is still pretty enjoyable, leading the toy Marios through the levels trying to keep them safe. A solid puzzle game, I just wish they made more in that original MvD/DK GB style.

A good friend of mine was raving about this game to me a couple weeks ago so I decided to try it out again on the Switch. I finished it on the Wii U years and years ago but I remember it being pretty mediocre, so I was definitely more into it this time. I appreciate the addition of Yoshi and the baby yoshis with powers. I think it might be the most polished of these New Super games, but it still doesn't really differentiate itself enough for me to truly love it. It is still solid to play though so I enjoyed my time.

2015

I went in with no expectations, having just randomly snagged this game in a sale after seeing the name in a list of modern 3D platformers somewhere. Man I wish I played it right away because this game was such a treat. It is set up like Super Mario 64 where it has stages which each have a good number of missions each, but adds in a bit of a collectathon vibe with numerous things to find that always scratches that 100% completion itch in my brain. The worlds are colorful and diverse even if there aren’t a ton, but tons of mini games and challenge modes add length and variety to the game which I always appreciate. The best part of the game is just the basics, the jumping feels great and the character feels super agile and fluid. You’ll be triple jumping, diving, long jumping, wall jumping and so much more in no time! Bosses feel a bit tacked on but I can forgive it cause I had a wonderful time.

I found this to be a really addicting gameplay loop, similar to hotline Miami but with a bigger emphasis on stealth. The different environments bring some variety to the loop, each one having different environmental hazards to take advantage of as you figure out how to complete each level without being arrested. Some of the mechanics are a bit wonky but the foundation was solid and quite fun.

A fun star with stretchy arms, looks amazing still to this day.

I really like the art style in this game, and having a platformer where you are playing as an acrobat leads to really fun movement as you bounce on enemies heads, swing on ropes, flip and slide around the levels. The game allows you to explore on the world map, talking to NPCs in towns and buying items, but it all felt unnecessary and a bit lackluster to me. Interesting that it’s there and I appreciate what they went for, but the plot and characters ultimately didn’t feel very rewarding.

A great challenging 2D platformer where you play as little kid Thor. It starts off easy but every few stages it adds a new mechanic that slowly leads to a very tough platforming experience. Controlling the infinitely bouncing hammer is a lot of fun and leads to great combat and puzzle platforming challenges. Toward the end I felt like the controls could be slightly more precise especially in the wall jumping and quick hammer tosses but ultimately I found this to be a very fun platformer.

A modern take on rampage but with added mechanics like kicking cars, throwing people, and toppling buildings like dominoes. They keep it fresh by shaking up the objectives on each stage, and there is even a funny yet over the top story about time travel, cults, aliens, global warming, capitalism/video game development... the appeal is really smashing buildings.