Really fun sequel, doesn't drastically change the formula from the first game except now you are a fire fighter so you need to spray water to put out fires and solve water tube puzzles. I liked this swap, the gun in the first game was fine but this adds a lot more variety in the stages which I appreciated, also a little more challenge especially toward the end.

I got super addicted to this game, it does a great job splitting NES classics into tiny little chunks for some fun addicting speed run type missions. The game variety is great and I really like how the challenges take you through each game from start to finish, you do really get to see the most important/famous parts of all the games included. I was sad to hear that this 3DS version doesn’t include everything from the two Wii U games but what is here is really great, I’ll check out the other versions at some point.

Great puzzle platformer with a really fun, unique gimmick. Building a whole game around the typical timed platforms mechanic was a great idea and they did a good job escalating the complexity as the game went on.

The style in this game is insane and it plays so well despite it's age I am very impressed. The sense of speed is something else and I can see why people love this game so much, I worked through the Grand Prix cups on normal and that was about the extent of my abilities, the story mode is just insanely difficult and I only got a few missions in. Definitely something I will pick up and play more over time.

The only pre-awakening Fire Emblem game I ever played was Shadow Dragon which I didn't like very much, so I was always a bit scared of playing any of the other older titles that lack the easier difficulty option. I like tactics games quite a bit but I would say I am only pretty average at them, so the rpg-lite mechanics and permadeath of Fire Emblem are a bit much for me. Luckily this one was a lot better (up until the end where I had to resort to cheats just to get through the final stages, I can't seem to figure out how to get my units to a point where they are strong enough for the endings of these older FEs, I had the same issue in Shadow Dragon). The story and characters in this weren't as appealing as the newer games to me but I did find myself interested in the overall plot just not the nitty gritty, and I really liked Lyn as one of the three protagonists. I am glad I played it, I will try out Sacred Stones eventually knowing I will probably struggle quite a bit at the end.

For years I had seen people say the Mystery Dungeon games had good stories but I never believed it honestly, but I was proven wrong playing this game finally. I was shocked how much I actually cared about the characters, and the game has quite a fun mystery and concept. There is one part in particular toward the middle of the game where I went from just intrigued to totally enamored with the game.

The gameplay is pretty fun after I got used to it, scouring the dungeons and battling is fun even if sometimes the randomness got on my nerves a bit. It isn't too hard overall but there are definitely some difficulty spikes I had to overcome. The game does do a good job giving you lots of different tools to work with so I may have not been playing very optimally which may have contributed to that. The music and art style were very appealing to me as well, it has a very charming cute vibe all around that kept the game fun even when I was just grinding out rescue requests.

A lot of the appeal of this game to me is the vibe, I really like the art and the concept is really up my alley. In practice though it’s a bit of a mixed back even though I did like the game. It is split into two parts: managing the cult and a pretty standard rogue like action section. The mix is pretty good, with things from each part feeding into the other to make you feel like you are always making progress, but neither of them really blew me away on their own. If I had to choose I think I like the cult management part a bit more, it was just complex enough to be enjoyable but I felt like there were so many mechanics in it that you really didn’t need so it felt a bit bloated. The action combat rogue like part was fine but didn’t blow me away, I ended up just going to easy because I didn’t find it enjoyable enough to want to play long enough to really master it. A good interesting game that I liked but was never really in love with, great concept though.

This was a great improvement over the first game which was already very good itself. The game really treats you like you have already played the first one so it very quickly starts adding more unit types and complex mechanics so the challenge is much greater (even on casual, I was fighting for my life in the last few stages). Having more diverse level design and objectives is a great thing in a game like this and kept me hooked plaything through the 34 mission campaign, which is also much longer than the original. You also get to play as the COs from the other armies for lots of the game, plus there are more additions so you have some fun different playstyles. The remake is very good and I love the art design of the COs and the map (I still don't like the battle animations though).

2023

A precision platformer with a cute visual design and music, it doesn’t go too far with adding new mechanics but still finds a way to have a nice level of challenge. Fans of this type of game will have a good time but if you aren’t into them I don’t think this would change your mind, though the robot is pretty awesome so maybe!

I would have ended myself if I played this without save states....

The sniper puzzle gameplay in this game is truly amazing and inventive, think sniper elite but turned puzzle game. You explore to small maps marking enemies and then have to figure out the best way to take them out all in one shot: after you hit a target you relaunch for it to go to the next and the next in a chain. As the game goes on it adds a few new mechanics, just as fine aiming the bullet mid shot and enemies with armor that require being shot from a longer distance. The add these at a good pace so it stays interesting and keeps you thinking. I had no issue with the length of the game, honestly what brings the score down for me is the game’s presentation I just find it super ugly and pretty jarring from an art style angle. Some may find it appealing but the cutscenes and look of the game did not do it for me at all.

This caught me at a great time I really had a blast playing this game. It plays like a low budget Resident Evil which is a total positive in my book, it especially takes a lot of inspiration from RE7. You wander around the studio complex avoiding the puppets, solving puzzles, filling in the map as you find items, and managing your inventory. It doesn’t hide its clear inspiration and just embraces it, and even has some fun references. The game is definitely not scary but it has a cool vibe and the plot, while pretty thin, is actually pretty charming which I didn’t expect. I felt compelled to do all the optional content to make sure I got the true ending because I wanted to see a good ending and it was well worth it.

This really is a quintessential indie game and it still holds up really well today. The action platforming is really fun, with a good variety of weapons and enemies that keep things fresh, but really the story here is a large part of the appeal. It’s a lot more interesting than I remember it being, granted I hadn’t played this game in easily 10 years if not longer so it was totally gone from my memory. The characters and world building are quite good for this genre and it’s a creative concept I really enjoyed. I need to shout the music out also, it’s really great chiptune work with tons of catchy songs that really helps bring the game together.

Sadly this has nothing to do with Children of the Corn… but it was still pretty fun. It’s a 3D platformer that is a nice blend of different games in the genre, some Mario 64, some Banjo, but really it’s sort of its own unique thing. For what it is I enjoyed it, not as much as other indie platformers I’ve played but I appreciated its unique mechanics and ideas, I just struggled with some of the level design that could be a bit obtuse or didn’t mix well with the camera. Worth a try for fans of the genre but not going to win anyone over who isn’t.

Advance Wars was the first tactics series I ever played, I loved it back then and turns out I still do now. I like all the different units with their pros and cons, as well as the different operators with their unique abilities. The story is simple but the characters are pretty neat at least, you are really here for the tactical combat anyways.

The game is just as fun as ever and the game looks mostly good… the map and COs look good, but man they really ruined the combat animations in my opinion. They lack a lot of the charm of the GBA release which is sad, I honestly just turned them off cause I couldn’t take looking at them….